vittorioromeo / VRSFMLLinks
VRSFML: Vittorio Romeo's SFML fork
☆84Updated last week
Alternatives and similar repositories for VRSFML
Users that are interested in VRSFML are comparing it to the libraries listed below
Sorting:
- A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.☆67Updated last year
- Tiny C++ 3D game development library for Windows and Linux☆122Updated 8 months ago
- A modern C++ wrapper library for SDL.☆324Updated 5 months ago
- reflection in c++ for json de/serialization☆48Updated 2 years ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 4 years ago
- KISS C++20 Type Reflection using IFC files☆74Updated last year
- Use EnTT in Lua with Sol2☆55Updated 2 weeks ago
- Markdown renderer for Dear ImGui using MD4C parser☆164Updated 3 years ago
- C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.☆222Updated 3 months ago
- Core SDK of Trollworks engine☆23Updated last year
- Premake module to export compiler commands in JSON Compilation Database Format☆43Updated last year
- Simple example of a breakout game, using SDL and Entt.☆44Updated 5 years ago
- A font cooking library☆57Updated 4 years ago
- Single-header libraries from the Magnum engine☆121Updated 8 months ago
- rocket - Fast single header signal/slots library for C++☆209Updated last year
- Open-Source C++ bindings for glfw (www.glfw.org) in the style of Vulkan-Hpp☆75Updated 4 months ago
- A C++20 2D oriented game engine☆89Updated 2 years ago
- A tilemap editor that aims to be simple, fast and lightweight.☆108Updated last month
- Cross-platform C++17 Runtime Reflection Library☆247Updated last year
- SFML Activity and Segue Mini Library☆74Updated last year
- Runtime compiled C++ with hot-swapped classes.☆121Updated 3 years ago
- Boxer is a simple library that allows for easy cross-platform creation of message boxes / alerts / what have you.☆160Updated 3 months ago
- A lightweight and simple C++20 game engine written over SDL2. It implements a basic component model and event system.☆22Updated 2 years ago
- Standard library / common utilities used to build the Sceneri engine driving 3D games and experiences☆67Updated 7 months ago
- entity component system framework☆66Updated last month
- GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper☆118Updated 2 years ago
- Time to #include standard library and other C++ headers.☆105Updated 4 years ago
- 2D, zombie, action game made from scratch in C++☆121Updated 5 years ago
- Lightweight header-only C++20 enum and typename reflection☆82Updated 4 months ago
- C++ implementation of strong types☆57Updated 6 years ago