This is an implementation of performing graph coloring using tabu search algorithm in Python
☆16Feb 23, 2018Updated 8 years ago
Alternatives and similar repositories for tabu-search-graph-coloring
Users that are interested in tabu-search-graph-coloring are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This project includes the implementation of various graph coloring Algorithms.☆11Jan 3, 2018Updated 8 years ago
- C++ Graph Coloring Package☆52Aug 4, 2022Updated 3 years ago
- Clone from git://git.ti.com/iot-gateway/zigbee-gateway.git, with branches by tcave, rhodris and the OSX port☆12Nov 12, 2013Updated 12 years ago
- ☆11Nov 19, 2025Updated 7 months ago
- Work in progress object cutting based on Nvidia Flex☆15May 17, 2021Updated 5 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- [Experimental] Taichi AOT Plugin for UE5☆15Mar 15, 2023Updated 3 years ago
- taichi hackathon repo.☆18Dec 15, 2022Updated 3 years ago
- CMake build system for the Vega FEM package☆16Jan 4, 2015Updated 11 years ago
- Experiments with Super-Universal Newton method.☆13Aug 12, 2022Updated 3 years ago
- some physics implemented on Taichi-AOT & Unity☆17Dec 4, 2022Updated 3 years ago
- Dynamic loading examples outside CppCon 2021☆16Oct 26, 2021Updated 4 years ago
- Efficient and High-quality Graph Coloring on the GPU☆16Apr 3, 2022Updated 4 years ago
- ☆17Feb 11, 2020Updated 6 years ago
- DEFORM☆19Mar 3, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- An Energia library for ZigBee (based on Anaren's A2530 module)☆17Nov 11, 2014Updated 11 years ago
- Taichi Implementation of "The Power Particle-in-Cell Method"☆21Aug 21, 2022Updated 3 years ago
- ☆18Feb 16, 2023Updated 3 years ago
- ☆23Jun 9, 2026Updated 3 weeks ago
- Source code for Eulerian Solid-Fluid Coupling☆19Nov 28, 2016Updated 9 years ago
- Computer graphics in Rust (Geometry, PBR, RT) and Taichi (Collision, Rigid Dynamics). 44100652/44100642 course assignments.☆25Oct 28, 2022Updated 3 years ago
- Using taichi to implement position based dynamic☆22Jun 4, 2022Updated 4 years ago
- ☆32Dec 8, 2022Updated 3 years ago
- ☆20Dec 14, 2021Updated 4 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Motphys Rigidbody Physics SDK for Unity☆29Dec 18, 2024Updated last year
- An incompressible fluid solver written in Taichi language.☆36Jun 13, 2022Updated 4 years ago
- ☆34Jun 7, 2024Updated 2 years ago
- Code for paper: Latent-space Dynamics for Reduced Deformable Simulation☆39May 29, 2019Updated 7 years ago
- Combinatorial and Geometric modeling with Generic N-dimensional Maps☆49Jun 14, 2019Updated 7 years ago
- ☆42Jan 18, 2016Updated 10 years ago
- 3D DirectX PBMPM with Fluid Mesh Shading☆47Jan 22, 2025Updated last year
- Official implementation of "NavRAG: Generating User Demand Instructions for Embodied Navigation through Retrieval-Augmented LLM" (ACL'25 …☆60Mar 6, 2025Updated last year
- ☆49Nov 11, 2024Updated last year
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆52Apr 24, 2024Updated 2 years ago
- GPU LBVH builder implemented in Vulkan and GLSL.☆65Aug 27, 2023Updated 2 years ago
- Sources for the paper Fast approximations for boundary element based brittle fracture simulation☆53Mar 24, 2025Updated last year
- SOFA Documentation☆40Updated this week
- Interactive surface flow toy implemented in Taichi☆67Oct 22, 2022Updated 3 years ago
- ☆128Sep 16, 2021Updated 4 years ago
- A library for various continuous collision detection algorithms.☆60Mar 25, 2023Updated 3 years ago