A highly-optimized C# noise-function library.
☆60Oct 11, 2025Updated 5 months ago
Alternatives and similar repositories for Icaria-Noise
Users that are interested in Icaria-Noise are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Implementation of marching cubes in unity with c# job system☆11Oct 29, 2019Updated 6 years ago
- ☆12Sep 20, 2022Updated 3 years ago
- Generate a special sort of multidimensional perlin noise suitable for blending textures together☆12May 12, 2018Updated 7 years ago
- Burst-compatible Delegates☆16Dec 29, 2022Updated 3 years ago
- A collection of hand optimized SIMD versions of common array algorithms for Unity.☆17Jan 18, 2026Updated 2 months ago
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆64Jun 27, 2023Updated 2 years ago
- Planetary voxel octree LOD (Level of Detail) Terrain☆25Feb 6, 2024Updated 2 years ago
- A course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.☆35Dec 16, 2024Updated last year
- Transvoxel implementation with Unity's Job System and Burst compiler☆62Jan 14, 2025Updated last year
- A bit-packing library providing contiguous data structures of bits and signed/unsigned integers with arbitrary (non-standard) bit widths☆27Feb 14, 2026Updated last month
- A GPU implementation of PatchMatch in Unity using Compute Shader☆13Apr 26, 2019Updated 6 years ago
- Tutorial Projects following a Youtube-Series☆24Jun 8, 2025Updated 9 months ago
- ☆12Jan 5, 2022Updated 4 years ago
- Object oriented OpenGL wrapper and rendering library using OpenTK☆10Updated this week
- 100+ algorithms & data structures generically implemented in C#.☆11May 30, 2022Updated 3 years ago
- ☆14Feb 2, 2021Updated 5 years ago
- i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class☆35Apr 30, 2021Updated 4 years ago
- A dictionary and a set that offer very fast read speed in expense of slow write speed. Ideal in situations where the collection is infreq…☆12Mar 15, 2026Updated last week
- Repository for an article called "Fast MiniMax Polynomial Approximations of Sine and Cosine"☆12Mar 8, 2019Updated 7 years ago
- ☆11Apr 3, 2021Updated 4 years ago
- Engine for my experiments☆16Mar 25, 2018Updated 7 years ago
- A very simple shooter game made in Godot 3 using C#☆10Mar 5, 2018Updated 8 years ago
- Another fucking c# Steamworks implementation - Godot☆21Mar 24, 2024Updated last year
- An extension library to simplify dealing with .NET's DateTime, DateOnly, TimeOnly and TimeSpan objects, also includes support for the ISO…☆13Feb 27, 2026Updated 3 weeks ago
- Node library for ShaderGraph☆35Mar 26, 2021Updated 4 years ago
- Simple examples of noise algorithms in Unity☆140Jan 30, 2022Updated 4 years ago
- An Unity3D editor image which can be used for continuous integration purposes☆10Jul 29, 2017Updated 8 years ago
- YAPP has moved to the Unity Asset Store☆12Jun 4, 2022Updated 3 years ago
- Supyrb git conventions for a better world☆11Dec 4, 2019Updated 6 years ago
- | 3D PS1 Game Engine |☆27Jul 7, 2023Updated 2 years ago
- Simple Azure Static Web App demo done In C# for the videos series: aka.ms/StaticWebAppsTips☆12Jul 6, 2021Updated 4 years ago
- This is sample code that shows many of the facets of creating custom tools for the Unity Editor.☆14Aug 17, 2016Updated 9 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 6 years ago
- Fast Kawase blur for Unity URP 2021 LTS☆16Aug 30, 2025Updated 6 months ago
- Burst compatible miscellaneous math related utility functions.☆29Jan 3, 2023Updated 3 years ago
- Scripts useful when using LODs and lightmaps☆112Jun 13, 2021Updated 4 years ago
- ☆33May 16, 2025Updated 10 months ago
- Preprocess Markdown in TMP_Text into rich text.☆13Aug 3, 2020Updated 5 years ago
- A .NET-powered air quality monitor software/device.☆12Jan 28, 2022Updated 4 years ago