keijiro / TriangleSplattingTestLinks
A Unity importer for Triangle Splatting (.off) files, developed with agentic coding.
☆30Updated 4 months ago
Alternatives and similar repositories for TriangleSplattingTest
Users that are interested in TriangleSplattingTest are comparing it to the libraries listed below
Sorting:
- Half-edge structure library for Unity (experimental; unfinished)☆25Updated 3 months ago
- Monocular Depth Estimation with Unity Sentis☆62Updated 4 months ago
- Virtual Texture Source for Unity (WebCam, Video, AR Camera)☆32Updated 4 months ago
- A Unity package to run pretrained diffusion models with Unity Sentis☆67Updated 6 months ago
- A Unity package to run pretrained transformer models with Unity Sentis☆26Updated 6 months ago
- A Unity package that allows using an LED screen as a backdrop with camera frustum projection☆62Updated 2 years ago
- Unity Mesh class samples☆45Updated 2 years ago
- Camera projective uv-mapper☆51Updated 5 years ago
- RESTful utilities for the Unity (UPM)☆27Updated last week
- ☆19Updated 2 years ago
- Mesh Decimation for Unity☆50Updated 3 years ago
- PointCloud converter (commandline and GUI) for Point Cloud Viewer & Tools (Unity plugin)☆35Updated 2 months ago
- A simple NvPipe wrapper for Unity☆42Updated 3 years ago
- Run Google's Gemma models locally in Unity. This plugin wraps gemma.cpp, offering C# bindings, asynchronous operation via UniTask, and co…☆76Updated 5 months ago
- Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-cor…☆32Updated 3 months ago
- AR Record and Playback System on Unity ARFoundation☆43Updated last week
- ☆37Updated last year
- Unity sample / benchmark for RenderMesh API☆46Updated 3 years ago
- A polyhedral mesh generation library for Unity based on the halfedge data structure☆39Updated 2 months ago
- Unity primitive mesh generator as an asset importer (for wireframe primitives)☆82Updated last year
- Using Graphics Buffer input with Azure Kinect Point Cloud☆14Updated 2 years ago
- Procedural builder for some basic primitives in Unity☆26Updated 4 years ago
- A small procedural modeling project with Unity DXR path tracing☆20Updated 2 years ago
- Unity package of PopH264 releases installed via PackageManager☆16Updated 2 years ago
- Unity/Rust interoperability sample: Multiplatform text-to-speech (TTS) plugin☆62Updated 3 years ago
- Screen Space Metaballs using URP's ScriptableRendererFeature☆72Updated 3 years ago
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆53Updated 10 months ago
- Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)☆57Updated 3 weeks ago
- Burst-based Unity cloth simulation☆81Updated 2 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆22Updated 3 months ago