keijiro / DoodleView external linksLinks
☆14Jan 29, 2017Updated 9 years ago
Alternatives and similar repositories for Doodle
Users that are interested in Doodle are comparing it to the libraries listed below
Sorting:
- ☆10Sep 10, 2016Updated 9 years ago
- ☆15Jun 13, 2018Updated 7 years ago
- ☆13Nov 11, 2017Updated 8 years ago
- A VJing rig for the 2016 end-of-year party at Liquidroom.☆14Jul 30, 2017Updated 8 years ago
- Render setup for "Forestica" drawn by George Peaslee☆19May 4, 2017Updated 8 years ago
- A simple implementation of MetaBlobs rendered with an ImageEffect☆17Aug 16, 2018Updated 7 years ago
- ☆32Jan 31, 2019Updated 7 years ago
- Unity example: drawing something like a pincushion☆37Jan 7, 2016Updated 10 years ago
- (WIP) Test of a Reaction-Diffusion simulated with a compute shader in Unity.☆26Feb 21, 2020Updated 5 years ago
- Implementation of Langston's Ant created in Unity☆10Jul 21, 2020Updated 5 years ago
- Fortnite Buttle Bus and Jump - Made with Unity 2019.3.9f1☆13Jun 18, 2020Updated 5 years ago
- ☆39Nov 12, 2017Updated 8 years ago
- A small test suite for comparing blur filters.☆17Mar 23, 2017Updated 8 years ago
- Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline)☆10Apr 10, 2023Updated 2 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Oct 2, 2017Updated 8 years ago
- Theta Vのストリーミング映像をリアルタイムでリフレクションさせるテスト☆12Dec 17, 2018Updated 7 years ago
- Load all project scenes in runtime - useful for testing and prototyping on mobile - single file to rule them all☆12Mar 18, 2020Updated 5 years ago
- Kuramoto Model implementation on Unity3D☆14Dec 24, 2023Updated 2 years ago
- A color management solution for Unity☆16Feb 19, 2021Updated 4 years ago
- 2D like 3D☆15Jul 8, 2019Updated 6 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Feb 9, 2019Updated 7 years ago
- Simple matte composition with Unity☆14Nov 28, 2020Updated 5 years ago
- Project for Computer Graphics course☆15Jan 9, 2018Updated 8 years ago
- A Unity implementation of a level generator based on one or more agents moving in a grid.☆15Jan 24, 2020Updated 6 years ago
- A utility shader for adjusting videos.☆125Nov 18, 2021Updated 4 years ago
- ☆18May 27, 2018Updated 7 years ago
- Assets for a demo showing a refractive glass material☆19Nov 22, 2018Updated 7 years ago
- ☆13Feb 10, 2016Updated 10 years ago
- ☆15Feb 9, 2018Updated 8 years ago
- An example that shows how to rotate a WebCamTexture according to the screen rotation.☆32Aug 28, 2015Updated 10 years ago
- VJing with real-time 60 fps render on iPhone☆38Feb 17, 2017Updated 8 years ago
- Sea of clouds for Unity3D☆31Dec 4, 2017Updated 8 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Sep 26, 2017Updated 8 years ago
- ☆35Mar 11, 2019Updated 6 years ago
- A simple, minimal, extensible Unity in-editor Bezier system suitable for path following and stuff, yeah?☆14Sep 6, 2017Updated 8 years ago
- ☆58Nov 26, 2017Updated 8 years ago
- Jobified Time control system for Unity(Rewind,SlowMo,FastForward,Stop) & Physics-AudioSupport☆14Jun 28, 2019Updated 6 years ago
- This pack of shaders was built for Sinespace during our four part tutorial series covering nonphotorealistic rendering in Unity☆16Oct 17, 2018Updated 7 years ago
- ☆19Jan 9, 2020Updated 6 years ago