nvjob / ppsc
Unity Post Processing Stack Classic (PPSC) v1.x (Built-in Render Pipeline)
☆10Updated last year
Alternatives and similar repositories for ppsc:
Users that are interested in ppsc are comparing it to the libraries listed below
- Modulate SH Weight Editor. 版本一已经完成 光照贴图设置好,再确认一下探针数据有时你会发现可能要比想象中的弱或者强,使用该功能,Artists可以直观 地修改好以后,再回到SphericalHarmonicsL2探针数据。 不用再烘培,就能回到原始数…☆12Updated 2 years ago
- Implementation of Langston's Ant created in Unity☆10Updated 4 years ago
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- Unity plugin for make Clock and Meter in scene.☆15Updated 2 years ago
- ☆12Updated 5 years ago
- Selectable Inversion Image Effect for Unity☆18Updated 4 years ago
- Jobified Time control system for Unity(Rewind,SlowMo,FastForward,Stop) & Physics-AudioSupport☆14Updated 5 years ago
- ☆15Updated 5 years ago
- Unity plugin for make button switch, knob switch and rocker element in scene.☆14Updated 2 years ago
- 工作中积累,自己写的shader,不断更新中...☆10Updated 6 years ago
- Subgraphs for creating patterns in Unity Shader Graph☆15Updated 6 years ago
- Simply Grid-based mesh dividing tool☆13Updated 4 years ago
- #NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.☆22Updated last year
- #NVJOB Water Shaders V3.a (Tessellation). Free Unity Asset.☆15Updated last year
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- Simple clock UI element in Unity using the Unity UI elements.☆8Updated 5 years ago
- simple gpu instancing particles with collision calculation☆14Updated 7 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- Generate polygonal line mesh in Unity3D play mode.☆15Updated 2 years ago
- A useful set of scripts for working with rigidbody objects in Unity3d☆16Updated 11 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Inverse Jenga with sticky physics☆11Updated last year
- Terraced like procedural terrain made with Unity DOTS☆22Updated 5 years ago
- Custom sub graph library for Shader Graph☆10Updated 7 years ago
- ☆10Updated 3 years ago
- A modified version of alexmuab's unity-mesh-triangulator☆15Updated 5 years ago
- Unity editor tool which allow you to replace object name parts with another values and works with multiple objects simultaneously☆18Updated 7 years ago
- Prototype Unity tool to paint moss geometry on top of scene geometry☆11Updated 4 years ago