pakoito / MarI-O
Github clone of MarI/O by SethBling
☆220Updated 6 years ago
Alternatives and similar repositories for MarI-O:
Users that are interested in MarI-O are comparing it to the libraries listed below
- Game platform for Artificial Intelligence research and education☆201Updated 2 years ago
- An input driver for mupen64plus that consumes from a python web server☆191Updated 3 years ago
- NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator☆183Updated 8 years ago
- A modification of Google's Deep Q-Network to learn to play Super Mario Bros.☆168Updated 8 years ago
- Machine learning games. Use combination of genetic algorithms and neural networks to control the behaviour of in-game objects.☆285Updated 5 years ago
- Game AI for Machine Learning for Hackers #3☆157Updated 8 years ago
- Playing Mario with Deep Reinforcement Learning☆693Updated 8 years ago
- Snakes from the classical game are controlled by neural networks and evolve using a genetic algorithm.☆178Updated 4 years ago
- A* Mario AI as used by Robin Baumgarten for the CIG 2009 Mario AI competition☆66Updated 11 years ago
- Finest flying chicken in Town!☆110Updated 7 years ago
- A Real-time Mario Kart 64 AI using ConvNets.☆664Updated 3 years ago
- ☆77Updated last year
- Update of Seth Bling's MarI/O☆182Updated last year
- µniverse: RL environments for HTML5 games☆366Updated 6 years ago
- Kenneth Stanley's NEAT code reorganized (tidier?)☆98Updated 5 years ago
- Module to help with running learning agents against PyGame games☆156Updated 4 years ago
- NEAT Solver for OpenAI☆146Updated 8 years ago
- The original implementation of HyperNEAT in C++☆28Updated 8 years ago
- The first neural network I've ever made to improve itself with gradient descent, made on Nov. 20, 2016☆47Updated 7 years ago
- This is the 0.4 release of the Arcade Learning Environment (ALE), a platform designed for AI research. ALE is based on Stella, an Atari 2…☆160Updated 7 years ago
- Python Evolutionary Algorithms. Contains implementations of NEAT and HyperNEAT.☆161Updated 6 years ago
- This is the code for "A Guide to DeepMind's StarCraft AI Environment" by Siraj Raval on Youtube☆211Updated 4 years ago
- This is the code for "Pong Neural Network(LIVE)" by @Sirajology on Youtube☆104Updated 7 years ago
- Gym - 32 levels of original Super Mario Bros☆289Updated 6 years ago
- Neural Network Evolution Playground with Backprop NEAT☆138Updated 8 years ago
- BWMirror API source files☆55Updated 7 years ago
- A starter agent that can solve a number of universe environments.☆1,099Updated 7 years ago
- An interesting display of evolution through neural networks and a genetic algorithm☆139Updated 7 years ago
- Applying the deep learning techniques from Alpha Go to play tic-tac-toe☆163Updated 7 years ago
- Q-learning for Keras☆389Updated 6 years ago