AdamStelmaszczyk / gtsaLinks
Game Tree Search Algorithms - C++ library for AI bot programming
☆85Updated last month
Alternatives and similar repositories for gtsa
Users that are interested in gtsa are comparing it to the libraries listed below
Sorting:
- Monte Carlo Tree Search with UCT with a couple of example games.☆152Updated 4 years ago
- The Fhourstones benchmark by John Tromp (http://homepages.cwi.nl/~tromp/c4/fhour.html)☆49Updated 10 years ago
- C++ library for reinforcement learning☆53Updated 2 years ago
- StarCraft AI Competition Zerg Bot☆45Updated 7 years ago
- A Repository with C++ implementations of Reinforcement Learning Algorithms (Pytorch)☆96Updated 5 years ago
- C++ Template Library to Predict, Control, Learn Behaviors, and Represent Learnable Knowledge using On/Off Policy Reinforcement Learning☆200Updated 8 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆83Updated 2 years ago
- Source code of the MaastCTS2 agent for General Video Game playing. Champion of the 2016 GVG-AI Single-Player Track, and runner-up of the …☆14Updated 3 years ago
- Game AI Game Engine☆99Updated 6 years ago
- A very simple C++ MCTS (Monte Carlo Tree Search) implementation with examples for openFrameworks☆64Updated 9 years ago
- A library to implement counterfactual regret minimization on various abstract strategy games☆17Updated 5 months ago
- A checkers reinforcement learning AI, and all the tools needed to train it.☆56Updated 5 years ago
- An implementation of the AlphaZero algorithm for chess☆33Updated 2 years ago
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- 2048 AI☆89Updated 8 years ago
- AlphaZero like implementation for Oware Abapa game☆26Updated last year
- ☆18Updated 5 years ago
- Minimalistic Go MCTS Engine☆275Updated 7 years ago
- Demo of UCT (MCTS) in Python / Numpy☆86Updated 2 years ago
- Kenneth Stanley's NEAT code reorganized (tidier?)☆98Updated 5 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- An Implementation of BigInteger library in C++☆95Updated 2 years ago
- Board game AI implementations using Monte Carlo Tree Search☆184Updated 5 years ago
- RoboCup Keepaway benchmark player framework.☆25Updated 10 years ago
- Tournament Manager Software for StarCraft AI Competitions☆77Updated 4 years ago
- OOPoker or "Object Oriented Poker" is an engine that runs Texas Hold'm games. You can play against bots, or let bots play against each ot…☆69Updated 5 years ago
- Yet another neural network library☆38Updated 7 years ago
- Implementation of TD-Gammon in TensorFlow.☆112Updated 6 years ago
- An open implementation of Pure CFR applied to ACPC poker games.☆206Updated 8 years ago
- experimental chess engine based on temporal-difference reinforcement learning☆27Updated 8 years ago