kalucky0 / LowPolyTerrainGeneratorLinks
Editor extension for Unity to create Low Poly Terrains
☆22Updated 3 years ago
Alternatives and similar repositories for LowPolyTerrainGenerator
Users that are interested in LowPolyTerrainGenerator are comparing it to the libraries listed below
Sorting:
- A fast, lightweight, pure C# Unity realtime-game-networking framework☆58Updated 5 years ago
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆68Updated 4 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆80Updated 7 months ago
- Unity system to easily test and apply ease transitions/tweens to component values☆34Updated 5 years ago
- Reactive node system for Unity☆44Updated last year
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- 👩🚀 Atlas Utility library for Unity☆54Updated 2 years ago
- A behavior node editor for the strategy pattern and more☆66Updated 2 years ago
- Unity 2D Raycast hit detection☆26Updated 4 years ago
- New version of my old dungeon generator☆61Updated 3 years ago
- Open-source tweening library that's part of the Juce Unity tools framework.☆27Updated last year
- Framework for a flexible buff system using unity scriptable objects☆45Updated last year
- Rotate the object. (This repo is a tutorial for "How to develop a package for UnityPackageManager")☆25Updated 4 years ago
- Play/blend animations, animator controllers in runtime. Uses playable API☆53Updated last year
- Runtime NavMesh dynamic building for Unity Entities.☆65Updated 2 years ago
- ☆60Updated 4 years ago
- ☆58Updated last week
- KD-tree and obstacle avoidance implementation in C#☆55Updated 5 years ago
- 3D game with procedural world made of cubes. (world generation/mesh creation/physx baking is multi threaded)☆44Updated 3 years ago
- Unity project where I use the SerializeReference attribute to make a custom editor with a reorderable list of polymorphic, non Unity obje…☆32Updated 4 years ago
- Some Unity assets I worked on☆41Updated 5 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆39Updated 2 years ago
- This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.☆39Updated 6 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆46Updated 4 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- The canvas visualizer is an editor util that helps you visualise all of your rectangle transforms within your canvas for easier navigatio…☆37Updated 4 years ago
- Unity tutorial on how to select units within rectangle☆27Updated 5 years ago
- 3d Tilemap Editor for Unity☆51Updated 6 months ago
- A Unity WebGL template that can be imported to your own project and be used to create WebGL games that automatically resizes itself to fi…☆35Updated last year
- All the extra C# functionality that you really need.☆38Updated 3 years ago