owmo-dev / cube-coordinates
Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.
☆45Updated 2 years ago
Alternatives and similar repositories for cube-coordinates:
Users that are interested in cube-coordinates are comparing it to the libraries listed below
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆44Updated 4 years ago
- A Unity3d MVC implementation of a turn based game.☆44Updated 5 years ago
- MangoFog is a 2D/3D mesh rendered fog of war system for the Unity Engine. It's based off TasharenFogOfWar except it can use a MeshRendere…☆70Updated 9 months ago
- Source code for Unity DOTS based Collision Avoidance System - https://youtu.be/pGCVO1FV7PU☆51Updated 4 years ago
- A simple fluent extension for UIToolkit in Unity3D.☆30Updated 2 years ago
- ☆52Updated last year
- Unity MVCS (Model-View-Controller-Service) Architecture. This heavily depends on MonoBehaviours. Created by (RMC) Rivello Multimedia Cons…☆40Updated 9 months ago
- A plugin for Unity3D to add Fog of War to a game.☆50Updated 4 years ago
- 2D splashy springy water☆38Updated 4 years ago
- Architecture-agnostic code and tools to make Unity based games.☆105Updated 8 months ago
- Octrees in Unity☆58Updated 6 months ago
- An extensible stat system with modifiers for the Unity game engine☆75Updated 3 weeks ago
- Mathematics for Computer Games Development using Unity☆55Updated 4 years ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- Pathfinding - using Unity Navmesh, ECS and Burst☆36Updated last year
- Unity Dungeon Generator is a Procedural Generation for dungeon creation. It will result a bunch of data for your needs.☆82Updated 4 years ago
- A Dialogue Node System realized in Unity 2021.1.11.☆39Updated 5 months ago
- A collection of extensions and native containers for DOTS to write more performant code☆43Updated last week
- New & Improved DOTS based Navmesh query - navigation. Learn more here - https://youtu.be/ZgTFAusOoQ4☆17Updated 3 years ago
- ViewSystem is a element based UI management system based on Unity GUI☆89Updated 3 months ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆82Updated 3 years ago
- Runtime NavMesh dynamic building for Unity Entities.☆60Updated last year
- Adaptive UIBehaviour with auto-layout and flexible settings.☆60Updated 2 years ago
- A 2D outline shader for SpriteRenderers in Unity, using Shader Graph and Universal RP.☆75Updated 4 years ago
- 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)☆78Updated 2 months ago
- ☆38Updated 4 years ago
- ☆46Updated this week
- A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order…☆57Updated 5 years ago
- ☆66Updated last month
- A simple tool for drawing anti-aliased lines in Unity, similar to Handles.DrawAAPolyLine but not a gizmo.☆60Updated 3 years ago