joshb / linedrawingLinks
A graphics demo written in C++ that demonstrates a simple line drawing algorithm.
☆11Updated 7 years ago
Alternatives and similar repositories for linedrawing
Users that are interested in linedrawing are comparing it to the libraries listed below
Sorting:
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 5 years ago
- Hobby software rasterizer.☆72Updated 5 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆60Updated 12 years ago
- Tile-based SW rasterizer☆37Updated 6 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Graphics prototyping framework☆37Updated 2 weeks ago
- Tiny DDS loader/saver based on☆29Updated 6 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Single file library for vertex cache optimisation of triangles.☆68Updated 8 years ago
- collection of tiny OpenGL demos☆63Updated 12 years ago
- OpenGL 4 Graphics Engine☆143Updated 9 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- A simple OpenGL 2.1 game engine, written in C++.☆37Updated 5 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last month
- Single-file binary FBX importer.☆54Updated 8 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 9 years ago
- My software-only 3D renderer and raytracer (aka "TTSIOD renderer")☆172Updated 4 months ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Updated 12 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- ☆56Updated 3 years ago
- Real-time global illumination☆114Updated 10 years ago
- Excessive Engine - A Game Engine With Excessive Power For Indies & Professionals☆39Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- ☆87Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 9 years ago
- et-engine☆68Updated 4 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆67Updated 9 years ago
- A featureful realtime 3D software render☆27Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago