c0ffeeartc / EntitasGenericAddonLinks
Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness
☆22Updated 2 years ago
Alternatives and similar repositories for EntitasGenericAddon
Users that are interested in EntitasGenericAddon are comparing it to the libraries listed below
Sorting:
- A general purpose code generator library for Unity☆76Updated 3 years ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆25Updated last year
- Comparison chart for C# ECS solutions/frameworks☆53Updated 2 years ago
- This is a very basic example of an ECS Backend using Entitas, Forge Networking and MongoDB as Database service☆14Updated 7 years ago
- View binding library for Unity. Built over UniMob☆30Updated 2 years ago
- Unity DOTS node based path finding, using Eager Dijkstra modified Shortest Path algorithm☆45Updated 4 years ago
- [DISCONTINUED] A high level API for making networked games in Unity, utilizes https://github.com/RevenantX/LiteNetLib☆98Updated 3 years ago
- 2D splashy springy water☆40Updated 5 years ago
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Updated 4 years ago
- Reactive node system for Unity☆44Updated last year
- Ease-of-Use Source Generator Alternative for Unity☆62Updated last year
- Bite-sized demos showcasing features of Latios Frameowrk for Unity DOTS☆31Updated 8 months ago
- Adds a scene group asset to Unity Engine that allows for seamless opening of multiple scenes at once.☆33Updated 5 years ago
- Unity based example for Svelto ECS☆60Updated 6 years ago
- Simple Unity tweening system using ECS that works with GameObjects!☆94Updated 6 years ago
- Additional types and functionality☆24Updated 4 years ago
- Spatial hashing for Unity using ECS/DOTS☆59Updated 2 years ago
- A job-based tween library for Unity☆49Updated 6 years ago
- ☆62Updated this week
- Simple math expression parser library for Unity☆52Updated 2 years ago
- NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.☆46Updated 4 years ago
- A small 2D Space RTS made with Unity ECS (DOTS) with Boid (flocking) system.☆22Updated 4 years ago
- c#-Unity ECS framework☆136Updated 4 years ago
- A persistence framework for game developers☆36Updated 11 months ago
- Unity Code Generator☆45Updated 6 years ago
- Simple Unity physics events emitter for Leopotam ECS lite framework.☆24Updated 3 years ago
- A collection of common frameworks and tools for Unity-based projects☆79Updated 2 years ago
- ☆40Updated 8 years ago
- Concept about UtilityAI in ECS☆54Updated 5 years ago
- Framework for a flexible buff system using unity scriptable objects☆45Updated 2 years ago