jamesbloom / ozip
☆23Updated last year
Related projects: ⓘ
- squish texture compression - now concurrently (AMP & DirectCompute)☆21Updated 6 years ago
- ☆29Updated 6 years ago
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- ☆14Updated this week
- A runtime SPIR-V assembler☆40Updated last year
- ☆13Updated this week
- Open source Kraken / Mermaid / Selkie / Leviathan compressor☆75Updated last month
- An implementation of base85 encoding, which is more space-efficient than base64☆13Updated last year
- The squish library (abbreviated to libsquish) is an open source DXT compression library☆28Updated 6 years ago
- Open Source licensed components of Cider/WineX, and associated build tools and support libraries☆25Updated 6 years ago
- MythOS game engine from Charybdis Enterprises☆18Updated 2 years ago
- A port of Doom 3 BFG Edition from OpenGL to DirectX 11☆21Updated 8 years ago
- dump and replace shaders of any OpenGL or Vulkan application☆29Updated 6 years ago
- A simple demo to show Freesync Premium Pro integration into DX12 and Vulkan API.☆20Updated 4 years ago
- Testing various BCn texture format decoding libraries☆16Updated 2 years ago
- Utility to sign DXIL code after compilation☆22Updated 5 years ago
- A Metal implementation similar to the official Metal C++ API☆39Updated last year
- A wine-runnable version of Microsofts Shader Compiler fxc☆13Updated last year
- QLL : Level loaders☆14Updated 4 years ago
- DEPRECATED. DXBC to DXIL (HLSL Bytecode to LLVM IR) using internal APIs.☆23Updated 4 years ago
- synchronous and asynchronous event based c++ executor libray☆12Updated 7 years ago
- C++ library to read/write Truevision TGA/TARGA files☆23Updated last year
- Library to Generate SPIR-V Binary☆36Updated 4 months ago
- Machine-readable mapping from public driver version to AMD Vulkan component version☆12Updated 2 weeks ago
- Simple <stdatomic.h>, <stdalign.h> and <threads.h> implementation for MSVC in Visual Studio 2019☆19Updated 5 years ago
- Quality-enhanced fork of DirectX Texture Library☆19Updated last year
- Public domain single-file libraries - stb style☆20Updated 6 months ago
- SIMD accelerated method to get the average color of an RGBA8 image☆45Updated 3 weeks ago
- A collection of personal, single-header C and C++ libraries similar to the STB libraries. All avaliable in the public domain.☆13Updated last year
- This proxy DLL acts as a shim to convert calls from the D3D8 API to the D3D9 API.☆13Updated 5 years ago