gfoot / kopiluainterfaceLinks
LuaInterface adapted to work with KopiLua
☆61Updated 11 years ago
Alternatives and similar repositories for kopiluainterface
Users that are interested in kopiluainterface are comparing it to the libraries listed below
Sorting:
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- Unity port (C#) of the Random Dungeon Generator by drow : http://donjon.bin.sh/code/dungeon/dungeon.pl☆32Updated 2 years ago
- Unity3D FPS networking prototype based on fholm's Lidgren Authoritative Networking Example: http://forum.unity3d.com/threads/102903-Submi…☆40Updated 13 years ago
- [deprecated] C# libraries aimed at simplifying game development targeting .NET >=3.5☆121Updated 9 years ago
- DaikonForge GUI Library for Unity☆113Updated 6 years ago
- UnityBehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under…☆49Updated 11 years ago
- ☆49Updated 8 years ago
- Lua <-> Unity communication demonstration☆39Updated 12 years ago
- [deprecated]☆38Updated 10 years ago
- 2D Visibility / Shadow casting☆40Updated 10 years ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Updated 11 years ago
- simple unity tilemap☆30Updated 5 years ago
- Unity3D NGUI Infinite Scroll Example☆26Updated 8 years ago
- A demo Unity application using Railgun and MiniUDP.☆19Updated 8 years ago
- Timeline Editor for Unity☆91Updated 12 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- Library that adds Vector2i and Vector3i classes, which are integer counterparts to Vector2 and Vector3.☆25Updated 8 years ago
- Game Synchronization☆17Updated 10 years ago
- Normal Mapped Lighting for 2D Sprites in Futile for Unity☆16Updated 9 years ago
- Based on: http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/☆17Updated 9 years ago
- A simple editor inspector enhancement for Unity3D. Support public and non-public properties, fields, methods and also static members.☆20Updated 10 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 5 years ago
- Rough draft of a multiplayer lockstep model for Unity, networked thanks to the LiteNetLib library.☆31Updated 7 years ago
- RANDOM NUMBERS IN UNITY C# scripting☆14Updated 13 years ago
- [DEPRECATED] A configuration tool for the Unity lightmapping system that exposes all available Beast XML settings.☆44Updated 10 years ago
- KopiLua updated to Lua 5.1.5☆71Updated 4 years ago
- Box2D physics library ported to aid interoperation with Unity 3D☆46Updated 8 years ago
- BehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under the …☆59Updated 12 years ago
- Some glue to allow debugging of KopiLua using remote Lua debuggers such as ZeroBrane☆17Updated 11 years ago
- New version is here https://github.com/sebas77/Svelto-IoC☆96Updated 8 years ago