immersive-arts / Co-Experiencing-Virtual-Spaces
☆18Updated 4 years ago
Alternatives and similar repositories for Co-Experiencing-Virtual-Spaces:
Users that are interested in Co-Experiencing-Virtual-Spaces are comparing it to the libraries listed below
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.☆46Updated 3 years ago
- Using Graphics Buffer input with Azure Kinect Point Cloud☆14Updated last year
- Example repo showing online functionality leveraging Normcore☆54Updated 4 years ago
- 4DViews volumetric video + Unity☆101Updated 5 years ago
- A reusable, physical XR keyboard built to be easy to use for short string entry. Made for Unity, Ultraleap hand tracking & the Interactio…☆54Updated last year
- Unity Oculus Quest VR Hand Tracking Template☆33Updated 5 years ago
- Minimal friction-based grabbing implementation☆40Updated 2 years ago
- ☆27Updated 5 years ago
- This proyect is a system body tracking using Machine Learning in Unity through Barracuda to move avatar 3d model☆18Updated last month
- Hand pose controller for humanoid avatars using hand tracking☆34Updated 4 years ago
- Unity test project for the basic VR features☆26Updated 2 months ago
- Tools for calibrating cameras and video projectors based on OpenCV.☆49Updated last year
- An open source prefab that makes it easy to live video streaming from a Unity virtual camera into an Agora live video chat or live video …☆18Updated 2 years ago
- RenderStream plugin for Unity☆39Updated last year
- TangibleUI on Oculus Quest for any plain surface☆61Updated 4 years ago
- Unity script to record any gesture with your own hands☆85Updated 4 years ago
- an early of VR arms tracking in unity (2019.3) with individual finger tracking in Oculus Quest. Unfortunately I've had to go private wi…☆38Updated 3 years ago
- This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolki…☆29Updated last year
- Testing passthrough with Hand Tracking and Hand Mesh generation☆25Updated last year
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆62Updated last year
- Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework☆119Updated 2 years ago
- Burnt-In Binary Time Code for synchronizing video frames and per-frame metadata☆23Updated 3 years ago
- M-LSD line segment detection model for Unity Barracuda☆63Updated 3 years ago
- Azure Kinect examples for Unity☆27Updated 3 years ago
- A collection of Hand Interaction Experiments using Unity and Ultraleap hand tracking☆80Updated 5 months ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- PoseNet Using Unity MLAgents Barracuda Engine☆34Updated 3 years ago
- Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D☆61Updated 4 years ago
- Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowi…☆64Updated last month