alexismorin / Unity-VR-Hand-Tracking-TemplateLinks
Unity Oculus Quest VR Hand Tracking Template
☆33Updated 5 years ago
Alternatives and similar repositories for Unity-VR-Hand-Tracking-Template
Users that are interested in Unity-VR-Hand-Tracking-Template are comparing it to the libraries listed below
Sorting:
- VR IK using native Unity Mecanim IK☆58Updated 8 years ago
- A variety of examples while making tutorial videos for the Oculus Quest☆46Updated 5 years ago
- A Unity project with emguCV☆15Updated 5 years ago
- Sensor fusion for Unity (gyroscope and accelerometer) to get smooth orientation data from mobile devices without drift. Based on github.c…☆34Updated 8 years ago
- Wrapper SDK for Quest and that includes controller and hand tracking input support☆37Updated 5 years ago
- Project developed in Unity 2019, using rigging Animation and Kinect V2☆22Updated 5 years ago
- Sample project for understanding how to VR Spectate in Unity☆48Updated 6 years ago
- VR Grabber components for Unity☆80Updated 6 years ago
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.☆46Updated 4 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆22Updated 9 years ago
- Sample Unity project used to demonstrate Speech Recognition using the new Microsoft Speech Service (Preview) via WebSockets.☆65Updated 4 years ago
- Unity3D Monocular depth estimation using Barracuda☆22Updated 3 years ago
- A variety of examples showing how to use Physics with Hand Tracking.☆151Updated 5 years ago
- RenderStream plugin for Unity☆40Updated 4 months ago
- Fully physics based VR hands for the Oculus Quest hand tracking☆53Updated 5 years ago
- Multiplayer application made in Unity and using Photon and VRTK. Add up to 20 people to the name. Compatible with Vive and Oculus. Throw …☆21Updated 8 years ago
- ☆31Updated 7 years ago
- A simple example of hand interaction and occlusion for the VIVE SRWorks SDK☆23Updated 6 years ago
- This proyect is a system body tracking using Machine Learning in Unity through Barracuda to move avatar 3d model☆21Updated 9 months ago
- Example repo showing online functionality leveraging Normcore☆55Updated 4 years ago
- Minimal friction-based grabbing implementation☆41Updated 3 years ago
- ☆20Updated 8 years ago
- PoseNet Using Unity MLAgents Barracuda Engine☆35Updated 4 years ago
- A Unity package that allows using an LED screen as a backdrop with camera frustum projection☆62Updated 2 years ago
- An attempt at emotion recognition with Unity☆68Updated 4 years ago
- Scalable and maintainable Unity-based VR training☆31Updated last year
- Stream 360 videos in Unity using its VideoPlayer component entirely through code and not editor setup.☆35Updated 7 years ago
- ☆28Updated 5 years ago
- AR Foundation demo shown on stage at Unity's 2019 GDC Keynote☆31Updated 6 years ago
- A Quiet Place in VR: Generate any 3D object with your voice. It's magic!☆19Updated 4 years ago