dshimmyo / saberThingPublic
☆16Updated last year
Related projects ⓘ
Alternatives and complementary repositories for saberThingPublic
- ☆13Updated 3 weeks ago
- Easy compatibility layer for Leap Motion hand tracking & SteamVR Skeletal Input☆62Updated 9 months ago
- Example repo showing online functionality leveraging Normcore☆54Updated 3 years ago
- Minimal friction-based grabbing implementation☆40Updated 2 years ago
- ☆19Updated 2 years ago
- Tools for calibrating cameras and video projectors based on OpenCV.☆45Updated 10 months ago
- Standalone version of MRTK Standard Shader☆52Updated 4 years ago
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- ☆27Updated 4 years ago
- WIP for supporting VisionOS in MRTK. Via PolySpatial.☆18Updated 3 weeks ago
- Unity Live Capture package and companion apps (Face Capture and Virtual Camera).☆30Updated last week
- Oculus Passthrough API Experimental Unity Project with demos built as part of my YouTube tutorials series.☆46Updated 3 years ago
- A collection of Hand Interaction Experiments using Unity and Ultraleap hand tracking☆77Updated 2 months ago
- A project demoing a variety of examples with Tabletop Games For Mixed Reality☆12Updated 4 months ago
- Use the Unity Cluster Display packages (com.unity.cluster-display) to display synchronously the same Unity Scene across multiple machines…☆76Updated 10 months ago
- Simple camera smoothing prefab to help facilitate the capture of VR content☆26Updated 3 years ago
- Prototype for hinged buttons☆18Updated 3 years ago
- A third person camera view that can run in the Unity Editor / Play Mode.☆53Updated 3 years ago
- A Unity package that allows using an LED screen as a backdrop with camera frustum projection☆60Updated last year
- Burst-based Unity cloth simulation☆72Updated last year
- This project is used to verify behavior of Unity configurations, compare features between Unity releases, and test for changes in perform…☆35Updated 3 years ago
- Send and receive control messages between the Unity Editor and external devices using the Open Sound Control (OSC) protocol.☆32Updated 11 months ago
- VR-capable version of Gaussian Splatting for Unity☆24Updated this week
- ☆27Updated last year
- MRTK extension for Magic Leap☆21Updated 4 years ago
- Testing passthrough with Hand Tracking and Hand Mesh generation☆25Updated last year
- A Pirate demo for the HandPosing tool☆65Updated 3 years ago
- Template unity project preconfigured with ASW for the Oculus Quest 1 & 2 using a custom render pipeline☆65Updated 3 months ago
- (a fork hosting a precompiled version for Windows) Seurat is a scene simplification technology designed to process very complex 3D scenes…☆54Updated 6 years ago
- Unity script to record any gesture with your own hands☆84Updated 3 years ago