ifilot / sphecerix
Rotation of spherical harmonics using Wigner-D matrices
☆15Updated last year
Alternatives and similar repositories for sphecerix:
Users that are interested in sphecerix are comparing it to the libraries listed below
- NeRF Revisited: Fixing Quadrature Instability in Volume Rendering, Neurips 2023☆75Updated last year
- Improved 3DGS rasterizer.☆98Updated last month
- GANeRF: Leveraging Discriminators to Optimize Neural Radiance Fields☆80Updated last year
- ☆33Updated 8 months ago
- [PAMI 2022, CVPR 2023] ASH: Parallel Spatial Hashing for Fast Scene Reconstruction☆153Updated last year
- [ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration☆134Updated 3 months ago
- Code release for CVPR'23 paper - "Sphere-Guided Training of Neural Implicit Surfaces"☆79Updated last year
- The official implementation for the paper “Quadratic Gaussian Splatting for Efficient and Detailed Surface Reconstruction.”☆89Updated last week
- Real Spherical Harmonics for PyTorch☆21Updated 2 years ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆66Updated 4 months ago
- RaNeuS☆76Updated 5 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆75Updated 5 months ago
- [TPAMI 2024] DebSDF: Delving into the Details and Bias of Neural Indoor Scene Reconstruction☆109Updated last week
- GP-NeRF: Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features☆95Updated last year
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆51Updated 8 months ago
- Gaussian Splatting from VGGSfM and Mast3r, and their comparison☆193Updated 4 months ago
- This repository is home to the code for the paper DirectVoxGO++: Fast Neural Radiance Fields for Object Reconstruction☆22Updated last year
- A 3D mesh viewer for vscode☆52Updated last month
- Implicit Differentiable Render with Neural Environment Lighting☆77Updated last year
- Differentiable Point-based Inverse Rendering☆42Updated last month
- PlenVDB: Memery Efficient VDB-Based Radiance Fields for Fast Training and Rendering (CVPR2023)☆79Updated last year
- IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆52Updated 3 weeks ago
- ☆23Updated 5 months ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆67Updated 3 months ago
- [CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"☆153Updated 3 months ago
- Code for "Multi-Scale 3D Gaussian Splatting for Anti-Aliased Rendering"☆20Updated 9 months ago
- Code for "Sampling Neural Radiance Fields for Refractive Objects" SA'22 TCom☆38Updated last year
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆68Updated 3 months ago
- CUDA implementation of Marching Cubes for Python (Depends on torch)☆73Updated last year