OpenRobotLab / HorizonGS
[CVPR 2025] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes
☆33Updated 2 weeks ago
Alternatives and similar repositories for HorizonGS:
Users that are interested in HorizonGS are comparing it to the libraries listed below
- GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes☆44Updated 3 months ago
- [ECCV 2024] SAGS: Structure-Aware 3D Gaussian Splatting☆20Updated 5 months ago
- official code of "MuDG: Taming Multi-modal Diffusion with Gaussian Splatting for Urban Scene Reconstruction"☆35Updated this week
- ☆27Updated 8 months ago
- ☆30Updated 3 months ago
- Official PyTorch implementation of the paper ‘CLIP-GS: CLIP-Informed Gaussian Splatting for Real-time and View-consistent 3D Semantic Und…☆41Updated 11 months ago
- GS-SR: Gaussian Splatting for Surface Reconstruction☆63Updated last week
- GLS: Geometry-aware 3D Language Gaussian Splatting☆37Updated last month
- [CVPR 2025] IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracing☆60Updated 3 months ago
- [ECCV2024] Official implementation of PFGS: High Fidelity Point Cloud Rendering via Feature Splatting, feel free to render your colorful …☆35Updated 3 months ago
- [arXiv'24] GAGS: Granularity-Aware 3D Feature Distillation for Gaussian Splatting☆38Updated 2 months ago
- [ECCV‘24] Pytorch implementation of 'Surface Reconstruction from 3D Gaussian Splatting via Local Structural Hints'☆81Updated 8 months ago
- repo for paper NeLF-Pro: Neural Light Field Probes☆77Updated 7 months ago
- CoSurfGS: Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction☆56Updated 3 months ago
- This code is a non-official 2DGS implementation including forward and backward process of 2DGS with cuda.☆52Updated 10 months ago
- Undistorted Depth Support for ScanNet++☆15Updated last year
- [AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views☆69Updated 2 months ago
- [ECCV 2024 Oral] Code for RPBG: Towards Robust Neural Point-based Graphics in the Wild.☆43Updated 7 months ago
- [Arxiv'24] LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding☆28Updated 3 weeks ago
- This is the officially implementation of ICCV 2023 paper " Learning A Room with the Occ-SDF Hybrid: Signed Distance Function Mingled with…☆51Updated last year
- Code of SuperGaussians: Enhancing Gaussian Splatting Using Primitives with Spatially Varying Colors☆50Updated 2 months ago
- ☆29Updated last week
- ☆57Updated 3 months ago
- Superpoint Gaussians Splatting for Real-Time High-Fidelity Monocular Dynamic Scene Reconstruction☆43Updated 2 months ago
- [ECCV'2024] MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views☆52Updated 4 months ago
- "VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames"☆58Updated last week
- Official implementation of NeurIPS 2024 paper: "FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scen…☆92Updated 2 weeks ago
- An open-source framework for Gaussian Splats Compression research☆26Updated this week
- [NeurIPS 2024] MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting☆91Updated last week
- Official implementation of the paper "Feature Splatting for Better Novel View Synthesis with Low Overlap"☆13Updated 3 months ago