Choba is an experimental interactive storytelling engine written in JavaScript. It is intended for choice-based interactive fiction (IF), and more.
☆26Feb 26, 2016Updated 10 years ago
Alternatives and similar repositories for choba-engine
Users that are interested in choba-engine are comparing it to the libraries listed below
Sorting:
- ☆12Apr 4, 2019Updated 6 years ago
- ☆12Oct 3, 2020Updated 5 years ago
- Provides examples as to how we might store, modify, and realize Rensa assertions in Python v2. Please get in touch if you'd like access …☆12Jun 18, 2017Updated 8 years ago
- Native desktop app for experimenting with Tracery grammars☆13Jan 18, 2019Updated 7 years ago
- Bee by Emily Short☆14Jun 2, 2015Updated 10 years ago
- C# Simple implementation of Usdz file format☆13Feb 24, 2021Updated 5 years ago
- A choice-based shared online text environment sandbox☆80May 20, 2016Updated 9 years ago
- clojure-unity fun stuff☆32May 17, 2018Updated 7 years ago
- National Poetry Generation Month 2017☆13Apr 12, 2017Updated 8 years ago
- Event-driven bidirectional channels☆14Feb 17, 2016Updated 10 years ago
- A mostly ISO-compliant Prolog interpreter for Unity3D☆36Jul 25, 2017Updated 8 years ago
- Tinkering with creating a functional programming language for procedural content generation.☆19Nov 28, 2024Updated last year
- Haskell version of the code from "Handbook of Practical Logic and Automated Reasoning"☆18Apr 3, 2024Updated last year
- Glitch API OAuth examples☆18Sep 20, 2011Updated 14 years ago
- Relational programming for PureScript☆17Jan 5, 2017Updated 9 years ago
- Leibniz Equality☆19Jun 7, 2018Updated 7 years ago
- Swift package containing useful code for AUv3 components.☆25Dec 31, 2025Updated 2 months ago
- Online narrative variation, allowing author/programmers to have the same underlying story told interactively in different ways.☆18Oct 4, 2022Updated 3 years ago
- An authoring tool for text generation in computational media☆42Nov 8, 2022Updated 3 years ago
- A Redex Model of Rust, or more specifically an encoding of Patina, the formal model for rust's type safety☆24Sep 22, 2014Updated 11 years ago
- Formalization of Opetopes and Opetopic Sets in Agda☆18Dec 15, 2016Updated 9 years ago
- A simple console debugger for PureScript functions☆22Oct 17, 2018Updated 7 years ago
- A formal moral framework coded in Haskell☆49Mar 2, 2015Updated 11 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Jan 3, 2019Updated 7 years ago
- Accepted papers for ICFP 2014☆119May 19, 2016Updated 9 years ago
- ☆26Jun 29, 2018Updated 7 years ago
- Tools to create and build interactive fiction.☆36Jul 17, 2025Updated 7 months ago
- MERGED to LFE - Clojure-inspired macros and functions for use in LFE☆28Oct 25, 2016Updated 9 years ago
- Shadertoy for Elm☆33Apr 20, 2017Updated 8 years ago
- Unity Rust Interact Test☆31Sep 16, 2021Updated 4 years ago
- ☆30Jun 14, 2017Updated 8 years ago
- Unofficial Ink Cookbook☆30Nov 8, 2025Updated 3 months ago
- A narrative engine for interactive storytelling☆123Nov 20, 2022Updated 3 years ago
- A curated list of digital games that use Natural Language Generation techniques☆68Oct 22, 2018Updated 7 years ago
- Practical Specification of Belief Manipulation in Games☆33Jan 25, 2018Updated 8 years ago
- Generative design workshop (Clojure/ClojureScript)☆31Nov 17, 2019Updated 6 years ago
- A rig of the mechanical cat model by Nico Strobbe☆31Jul 14, 2018Updated 7 years ago
- Sample Unity project used to demonstrate the integration of Speech Recognition and Language Understanding using the new Microsoft Speech …☆30Jan 9, 2019Updated 7 years ago
- Avalanche Content Toolset☆28Jun 16, 2021Updated 4 years ago