hikiko / gl4
Example OpenGL program that makes use of the gl_spirv OpenGL extension
☆24Updated 4 years ago
Alternatives and similar repositories for gl4:
Users that are interested in gl4 are comparing it to the libraries listed below
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Vulkan sample showing a high quality super-sampled rendering☆64Updated last month
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- ☆81Updated 6 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.☆119Updated 2 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- Qt + Vulkan Nbody Demo☆83Updated 6 years ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- rex engine and game☆15Updated 3 years ago
- Graphics prototyping framework☆37Updated last year
- A Sample vulkan layer☆50Updated 3 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆86Updated last month
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 5 years ago
- A small, flexible and extensible front-end for GLSL.☆21Updated 2 years ago
- Simple Vulkan application☆25Updated 7 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- particle experiments☆19Updated 9 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆80Updated 5 years ago
- An experimental ISPC backend for SPIRV-Cross☆59Updated 2 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- A VM running SPIR-V code☆59Updated 8 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 7 months ago