hikiko / gl4
Example OpenGL program that makes use of the gl_spirv OpenGL extension
☆24Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for gl4
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆44Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆80Updated 6 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆32Updated last year
- A Sample vulkan layer☆46Updated 2 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆34Updated 5 years ago
- Simple Vulkan ray tracing☆34Updated 4 months ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 3 years ago
- Simple graphics engine used as submodule in many of my projects☆61Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 6 years ago
- Rendering UNICODE fonts with OpenGL☆17Updated last month
- Simple Dynamic Vulkan Extension Loader☆39Updated 7 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 6 years ago
- Vulkan Renderer☆31Updated 9 months ago
- Order Independent Transparency Demo☆19Updated 8 years ago
- A small, flexible and extensible front-end for GLSL.☆21Updated 2 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Fiber-based job system with extremely simple API☆80Updated 3 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Updated 12 years ago
- Vulkan c helper library☆32Updated 3 weeks ago
- #include <engine>☆39Updated 6 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆35Updated 2 years ago
- A cross-platform programmable shading language ( CPU only )☆58Updated 4 months ago
- a tool for viewing SPIRV binaries to GLSL and SPIRV assembly as well as reflection data☆57Updated 8 years ago