hikiko / gl4Links
Example OpenGL program that makes use of the gl_spirv OpenGL extension
☆24Updated 5 years ago
Alternatives and similar repositories for gl4
Users that are interested in gl4 are comparing it to the libraries listed below
Sorting:
- A Sample vulkan layer☆51Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- ☆83Updated 6 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 7 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆57Updated 2 months ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Lightweight library of Vulkan primitives to simplify usage of Vulkan.☆33Updated 10 months ago
- A cross-platform programmable shading language ( CPU only )☆59Updated 11 months ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- This repository is discontinued, see https://github.com/ValveSoftware/Fossilize☆35Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- A wrapper for DXC and SPIRV-cross☆104Updated 2 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 5 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- ☆32Updated 6 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆33Updated 7 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆92Updated 8 years ago
- single-header c++ math library☆109Updated 5 years ago
- Simple Dynamic Vulkan Extension Loader☆39Updated 8 years ago
- ☆55Updated 8 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Tone Mapper☆72Updated last month
- A transfer function widget implemented using ImGui☆18Updated 3 years ago
- Volumetric Ray Tracer written in C++17 using Vulkan☆50Updated 4 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago