hadryansalles / game-engine-architecture
my studies of Game Engine Architecture 3rd Ed by Jason Gregory
☆16Updated 3 years ago
Alternatives and similar repositories for game-engine-architecture:
Users that are interested in game-engine-architecture are comparing it to the libraries listed below
- Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX☆74Updated this week
- A Vulkan Render Engine☆83Updated this week
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated last month
- a Vulkan real-time rendering engine focused on PBR and Ray Tracing (Windows and Linux).☆121Updated last week
- 2D/3D game engine from scratch☆85Updated last month
- Open source C++ 3D game engine☆126Updated 2 weeks ago
- A Game Engine written by Moritz Gooth using c/c++ and vulkan.☆34Updated 3 months ago
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆68Updated this week
- My DirectX 12 playground - engine, editor and a sample game.☆96Updated this week
- Learning Vulkan from code samples - Tutorial series☆59Updated last year
- A 3D Render engine built on top of OpenGL