hacdias / mapgen
Pseudo-random map generator through OpenSimplex noise algorithm
☆11Updated 6 years ago
Alternatives and similar repositories for mapgen:
Users that are interested in mapgen are comparing it to the libraries listed below
- A 2d map generator written in Go☆42Updated 7 months ago
- Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port☆26Updated last year
- Go port of the Wave Function Collapse algorithm☆77Updated 6 years ago
- Generic 2D grid☆19Updated last month
- A Game Engine for 2D/3D Games written in go☆12Updated last year
- Cubez is a 3d physics engine written natively in Go.☆29Updated 8 years ago
- Networked Entity Component System; a networking layer for donburi☆25Updated 3 weeks ago
- Goal-Oriented Action Planning - in Go☆19Updated last year
- 2D particle system simulator for Go☆45Updated 2 years ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 4 years ago
- List of general purpose shaders written in Kage (Ebitengine shading language)☆12Updated last year
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆41Updated 4 years ago
- 2D virtual tabletop prototype☆22Updated 3 years ago
- A toy raycasting engine in Go + Ebiten☆26Updated 3 years ago
- A simple game engine using Ebitengine with ECS.☆35Updated 7 months ago
- Yet another Gameboy emulator☆7Updated 5 years ago
- A Golang library for random map generation for games.☆137Updated 6 months ago
- Steamworks implementation in Go that doesn't require CGo☆24Updated 5 years ago
- Assistance for Ebitengine pixel art games.☆15Updated 4 months ago
- Compute contour lines (isolines) for any 2D data in Go.☆69Updated 2 years ago
- A texture atlas generator, written in Golang☆11Updated 2 years ago
- Extra features used on top of Ebiten by HajimeHoshi☆21Updated 3 years ago
- paths is a pathfinding library written in Golang for use with games.☆63Updated last year
- Chipmunk2D examples ported to Go☆24Updated 3 months ago
- A simulation of protozoan behavior and evolution☆33Updated 10 months ago
- A Godot-inspired action input handling system for Ebitengine☆79Updated 3 weeks ago
- build and animate objects according to verlet physics. pure golang library☆31Updated 2 years ago
- 3D OpenGL engine for Go☆61Updated 2 years ago
- 3D convex hull (quickhull) algorithm in Go☆22Updated 2 years ago