hacdias / mapgenLinks
Pseudo-random map generator through OpenSimplex noise algorithm
☆11Updated 7 years ago
Alternatives and similar repositories for mapgen
Users that are interested in mapgen are comparing it to the libraries listed below
Sorting:
- Go port of the Wave Function Collapse algorithm☆77Updated 7 years ago
- A Golang library for random map generation for games.☆142Updated last year
- example physics in ebiten using chipmink port☆13Updated last year
- Assistance for Ebitengine pixel art games.☆24Updated last year
- A 2d map generator written in Go☆43Updated 10 months ago
- paths is a pathfinding library written in Golang for use with games.☆63Updated 2 years ago
- Cubez is a 3d physics engine written natively in Go.☆33Updated 9 years ago
- Go implementation of the Entity/Component/System paradigm☆71Updated 5 years ago
- List of general purpose shaders written in Kage (Ebitengine shading language)☆15Updated 2 years ago
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆43Updated 3 months ago
- Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port☆27Updated 2 years ago
- Goal-Oriented Action Planning - in Go☆34Updated 7 months ago
- 2D particle system simulator for Go☆46Updated 3 years ago
- Golang port of Box2d_Lite☆37Updated 8 years ago
- 2D virtual tabletop prototype☆22Updated 4 years ago
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆211Updated 5 months ago
- Compute contour lines (isolines) for any 2D data in Go.☆77Updated 3 years ago
- Tween animation library for go with a simple interface.☆100Updated 8 months ago
- A simulation of protozoan behavior and evolution☆33Updated 4 months ago
- Networked Entity Component System; a networking layer for donburi☆30Updated 7 months ago
- Convenience package for dealing with graphics in my pixel drawing experiments.☆149Updated 8 months ago
- Chop 3D models in half with a user-defined slice plane.☆35Updated last year
- Marching cubes algorithm implemented in #golang.☆13Updated 5 years ago
- A simple game engine using Ebitengine with ECS.☆37Updated last year
- Various small attempts at procedural generation, AI, simulation and whatnot.☆28Updated 4 months ago
- TPS vs FPS explained for Ebitengine users.☆42Updated 3 months ago
- A Godot-inspired action input handling system for Ebitengine☆95Updated last year
- You know Ebitengine but not Kage?!☆109Updated 4 months ago
- A Go QuadTree library with pluggable storage☆35Updated last month
- Text rendering package for Ebitengine.☆67Updated 7 months ago