fletchmakes / extension-baseLinks
A repository to clone if you'd like to create your own custom Aseprite extension!
☆17Updated 4 years ago
Alternatives and similar repositories for extension-base
Users that are interested in extension-base are comparing it to the libraries listed below
Sorting:
- Plugins for Aseprite☆27Updated 3 years ago
- 128x128 sized icons of various game development things☆60Updated 2 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆47Updated 2 years ago
- Various automated scripts for Asesprite☆10Updated 4 years ago
- Water/Clouds generation plugin for Aseprite editor☆20Updated 4 years ago
- Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing con…☆89Updated 6 years ago
- Spatial partitioning concepts and implementions.☆53Updated 7 months ago
- A Modern Fork of libBulletML☆20Updated 2 years ago
- ☆92Updated 9 years ago
- Open source game maps as OBJ files (useful for testing 3D engines)☆97Updated 2 years ago
- Single header GDNative high level API for C/C++☆20Updated 2 years ago
- Create new fonts with Aseprite and load them in to be used in your projects!☆61Updated 4 years ago
- LUA scripts for use within the pixel art application 'Aseprite'.☆20Updated last year
- A single header library for managing game entity hierarchies.☆40Updated 4 years ago
- A modern C++ (C++17) procedural generation tool based on @galaxykate's tracery☆16Updated 5 years ago
- A tiny 2D header-only flood-fill lighting engine☆86Updated 3 years ago
- Little demo of platforming and sprite batching via tinyheaders and Cave Story art☆34Updated 5 years ago
- Code for simulating and correcting for various types of colour blindness, and generating LUTs for same☆72Updated last month
- Graph based GUI tool to automate system tasks☆25Updated 6 months ago
- Experiments in atlas packing☆27Updated 9 months ago
- Under construction C header only graphics library.☆27Updated 4 years ago
- Educational demo implementing a swept 2D character controller☆97Updated last year
- Subpixel sampling for crisp pixel art rendering☆25Updated last year
- A "Pixelart like" voxel engine☆49Updated 5 years ago
- A sprite editor.☆64Updated 2 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- A simple 3D model editor based on simple quads and a sprite set.☆173Updated 8 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆88Updated 10 years ago
- [Unofficial & WIP] Narrow-scoped UI widget framework, designed for Blender.☆78Updated last year
- Procedural world generation experiment☆24Updated 6 years ago