Multiplatform C++14 graphics engine
☆23Aug 5, 2021Updated 4 years ago
Alternatives and similar repositories for fillwave
Users that are interested in fillwave are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Visualize and control your C++ application with a web browser using variables shared over websockets between C++/JS. No dependencies, sin…☆40Oct 1, 2014Updated 11 years ago
- Java 7/8 implementations of K nearest neightbour (actually 1-nn)☆10Jun 17, 2014Updated 11 years ago
- ☆14Sep 26, 2018Updated 7 years ago
- opengles 2.0 light engine + tutorials for iOS.☆23May 3, 2022Updated 4 years ago
- MyGUI render system for OpenGL ES 2.0☆20Nov 23, 2013Updated 12 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆45Oct 11, 2019Updated 6 years ago
- Convert the Racing Game starter kit to XNA 4.0☆26Mar 27, 2014Updated 12 years ago
- symbolic differentiator, partly based on SICP examples. does basic algebraic simplifications on result.☆45May 17, 2016Updated 9 years ago
- Open source version of the PropellerEngine. Cross platform C++ game-engine.☆12Apr 3, 2017Updated 9 years ago
- a simple C++ class for read-only memory-mapped files☆17May 20, 2024Updated last year
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Low-level Haskell bindings to GLFW☆14Oct 13, 2025Updated 6 months ago
- C++ toolbox for modern OpenGL☆13Feb 3, 2015Updated 11 years ago
- NIH library for OpenGL window/context creation for X11/Win32/OSX.☆12Sep 14, 2012Updated 13 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- Hydrogen Framework for Unity☆33Dec 1, 2014Updated 11 years ago
- Lightweight wrapper around GLFW for Crystal☆17Apr 10, 2022Updated 4 years ago
- Files for my little GLFW-tutorial series☆11Feb 24, 2017Updated 9 years ago
- a ring buffer for variable sized continuous data☆16Dec 10, 2015Updated 10 years ago
- GLFW binding for Duktape☆12Mar 28, 2018Updated 8 years ago
- 3d graphics engine + framework for cerberus (ex-monkey, ex-blitz3d) coders☆38Nov 14, 2019Updated 6 years ago
- A C header file to help write cross-platform code related to stdio functions☆16Apr 14, 2023Updated 3 years ago
- Gaming input library for Windows.☆15Jan 1, 2025Updated last year
- Beef wrapper library for GLFW☆16Jan 24, 2023Updated 3 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- GLFW 3 bindings for Ruby 2.x (Migrated to https://git.sr.ht/~nilium/ruby-glfw3)☆23May 5, 2014Updated 12 years ago
- ☆17May 13, 2015Updated 10 years ago
- Simple, fast, fixed point 3d library.☆23Apr 6, 2026Updated 3 weeks ago
- Tiny portable C++ library for atomic operations☆53Aug 31, 2023Updated 2 years ago
- A simulation of a go board and stones☆22Jan 3, 2024Updated 2 years ago
- A database containing mappings of every known controller working with GLFW 3.3☆14Nov 27, 2017Updated 8 years ago
- TinyThread++ fork with lambda, future and continuation support.☆28Apr 19, 2012Updated 14 years ago
- Warning suppression library (C++)☆82Mar 8, 2020Updated 6 years ago
- HERCULES: An open-source, massively parallel direct numerical simulation solver☆44Feb 13, 2020Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Parallel programming library in C++11☆13Jan 2, 2020Updated 6 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Apr 4, 2018Updated 8 years ago
- Sefaria for Android (Deprecated, our Android app is now powered by the Sefaria-iOS codebase)☆17May 25, 2021Updated 4 years ago
- Thin bindings to OpenGL {3,4} and OpenGL ES {2,3} for OCaml☆55Mar 7, 2026Updated last month
- Proximal Asynchronous SAGA☆13Nov 30, 2017Updated 8 years ago
- Memory-mapped storage library☆76May 8, 2016Updated 9 years ago
- Static lua compiler - Compile Lua code into C code.☆71Sep 17, 2012Updated 13 years ago