Patater / demokit
A small collection of demos using SDL2
☆21Updated last year
Alternatives and similar repositories for demokit:
Users that are interested in demokit are comparing it to the libraries listed below
- An extension of Fabrice Bellard's TinyGL project☆14Updated 4 months ago
- 3dfx OpenGL stuff☆12Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆18Updated 5 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆22Updated 5 months ago
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆25Updated 2 years ago
- Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).☆25Updated last year
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆24Updated last year
- ☆36Updated 2 years ago
- Sega Master System emulator☆23Updated last year
- Source Code for the DOS game Speed Haste (1995)☆43Updated 12 years ago
- Source Code for my Game Boy demo released during Revision 2020.☆33Updated 4 years ago
- NES/Famicom/Dendy emulator at the gate level (WIP)☆45Updated 2 weeks ago
- Generate the default VGA 256-color palette.☆24Updated 7 years ago
- VGA mode 13h programming in x86 Assembly☆30Updated 2 months ago
- Indigo operating system☆57Updated 7 years ago
- Converter png/bmp/pcx to Nes/SNES/Master System/Mega Drive/PC Engine/NeoGeo☆24Updated 4 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 4 years ago
- XM/S3M-Player for the Gameboy Advance (GBA)☆62Updated 10 years ago
- Lightweight NES sound driver☆26Updated 4 months ago
- Classic demo effects using software rendering☆29Updated last year
- A tiny (and broken) audio-visual GBA demo (3D software rendering).☆15Updated 3 years ago
- VGA functionality tester for DOS☆24Updated 5 years ago
- A practical generic lossless compression library for the NES or other 6502 platforms.☆58Updated last year
- A Pac-Man emulator written in C99 with the SDL2.☆45Updated 3 years ago
- Attack on Voxelburg - GameBoy Advance game for the gbajam22☆18Updated last month
- Public software renderer being developed for fun by the King's Crook community.☆14Updated 8 months ago
- Mike Webb's 6502 Editor/ Assembler for the C128. Used for NES, C64/128 game development.☆18Updated last year
- Megadrive DOOM BSP renderer☆31Updated last year
- A tiny demo using VGA text mode☆19Updated 2 years ago
- Simple, fast, fixed point 3d library.☆21Updated 4 months ago