emilk / hobogoLinks
Rust + WASM experiment
☆34Updated 2 years ago
Alternatives and similar repositories for hobogo
Users that are interested in hobogo are comparing it to the libraries listed below
Sorting:
- 2D shoot 'em up game, written in Rust☆39Updated last year
- ☆26Updated 5 years ago
- A #[no_std] LinAlg library☆53Updated 4 years ago
- Permanenty moved to Dotrix monorepo☆16Updated 3 years ago
- Antler rendering engine☆68Updated 3 weeks ago
- A Rust library providing a stack-like memory allocator with double-ended allocation support.☆22Updated 4 years ago
- gl.xml parser / GL bindings generator☆17Updated 2 years ago
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Rust macros for statically including resources in release mode, but dynamically loading them in debug mode.☆22Updated 4 months ago
- ☆20Updated 2 weeks ago
- Load fonts as vector graphics in pure Rust with advanced text layout.☆43Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- A library for conveniently displaying well-formatted, and good looking errors to users of CLI applications. Useful for bubbling up unreco…☆18Updated 5 years ago
- A fully-featured lexer generator, implemented as a proc macro☆69Updated 3 weeks ago
- Rust+GL+WASM triangle sample☆42Updated 7 years ago
- Toy game engine. It's unstable, buggy, and really just a playground for me.☆24Updated last year
- ☆40Updated 6 years ago
- ☆16Updated 3 years ago
- Submission for Game Off 2020 - Bullet hell in space☆14Updated 4 years ago
- A minimal text editor in Rust☆32Updated 6 years ago
- ☆56Updated last year
- ☆20Updated 5 years ago
- Uncommented-spaghettiesque-dirty code. RUN AWAY.☆14Updated 7 years ago
- A macro to define lambda-like macros inline.☆16Updated 5 years ago
- 8x8 monochrome bitmap fonts for rendering. Implemented in Rust.☆17Updated 4 years ago
- std::Error in no_std environment.☆39Updated 4 years ago
- Asset manger for good assets only☆31Updated 2 years ago
- A pure Rust window and input library for Windows, Mac, and Web. (Work in progress)☆57Updated 3 years ago
- A glsl to spirv compiler☆20Updated 5 years ago
- Procedural macros for working with Vulkan shaders☆42Updated 2 weeks ago