elespuru / elespuru-cvglsl
OpenCV + OpenGL + GLSL = realtime webcam video filtering
☆30Updated 13 years ago
Alternatives and similar repositories for elespuru-cvglsl:
Users that are interested in elespuru-cvglsl are comparing it to the libraries listed below
- Mapping real-time visual effect to human face.☆73Updated 5 years ago
- Optical Flow GPU Version - based upon Andrew Benson's solution☆85Updated 4 years ago
- A one file creative coding library☆29Updated 8 years ago
- A simplfied library for Image Morphing algorithm☆59Updated 5 years ago
- Simple Delaunay triangulator for Cinder based on ofxDelaunay and Paul Bourke's paper☆18Updated 9 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- cross platform gpgpu opengl (es) shader pipeline framework: ogles_gpgpu + qt (UI)☆23Updated 6 years ago
- OpenGL version of the Oculus Rift distortion shaders☆24Updated 4 years ago
- Consensus-based Matching and Tracking of Keypoints (CMT) is a robust optical flow feature tracking algorithm.☆20Updated 9 years ago
- ☆59Updated 6 years ago
- ☆15Updated 8 years ago
- cloth simulation with collision☆66Updated 5 years ago
- Source code for the WebGL demo Never Seen The Sky☆53Updated 10 years ago
- ☆22Updated 11 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.☆13Updated 10 months ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- Cinder block for the 3d model importing Open Asset Import Library☆37Updated 10 years ago
- Thin wrapper around Cmft for use with Cinder☆12Updated 8 years ago
- glsl-sat is a shader generator for WebGL, to generate a summed-area-table texture of an input texture☆23Updated 8 years ago
- openCV based stereo calibration of the Kinect cameras without manually marking points☆28Updated 14 years ago
- boost::asio implementation for Cinder☆31Updated last year
- ShapePP is a rewrite of ShapeOp, a header-only C++ library for static and dynamic geometry processing.☆16Updated 8 years ago
- Take a transformation matrix like you're used to constructing with WebGL, and project arbitrary 3D points onto your 2D screen.☆22Updated 9 years ago
- CinderBlock for OpenCV3☆40Updated 7 years ago
- Parallel Tracking and Multiple Mapping (PTAMM by Robert Castle) wrapper for openFrameworks.☆53Updated 12 years ago
- Real-World 3D PointCloud Mapper using the Kinect and GPS☆32Updated 14 years ago
- tessellation of concave polygons with holes in Javascript☆39Updated 11 years ago
- geodesic geometry library in C☆33Updated 8 years ago
- A simple software renderer.☆16Updated 12 years ago