elanthis / gamepadView external linksLinks
Windows and Linux library for gamepad (Xbox/Xbox360) input
☆58Mar 16, 2017Updated 8 years ago
Alternatives and similar repositories for gamepad
Users that are interested in gamepad are comparing it to the libraries listed below
Sorting:
- Cross-platform library for gamepad input. MIT licensed.☆24Jun 12, 2021Updated 4 years ago
- Utility to sign DXIL code after compilation☆22Feb 18, 2019Updated 6 years ago
- A launcher for UnrealEngine that has graphics performance options☆30Dec 1, 2015Updated 10 years ago
- Single header SPIR-V compressor for C and C++☆31Sep 29, 2016Updated 9 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆31Sep 2, 2016Updated 9 years ago
- ASS: Audio Stupidly Simple☆36Dec 12, 2018Updated 7 years ago
- Game Jolt API wrapper for Unity☆15Oct 23, 2022Updated 3 years ago
- Tiny C library for reading ZIP files☆13Mar 16, 2017Updated 8 years ago
- Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA☆71Sep 25, 2012Updated 13 years ago
- GL Stuff - A library aimed at reducing the boilerplate OpenGL code you always have to write.☆18Oct 26, 2015Updated 10 years ago
- Lock-free interthread message queue.☆18Jan 26, 2016Updated 10 years ago
- Ignifuga Game Engine☆31Feb 19, 2013Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Oct 8, 2017Updated 8 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆24Jan 8, 2018Updated 8 years ago
- C++ Library to connect games with Game Jolt☆15Dec 22, 2025Updated last month
- Command-line archiver: DEFLATE, LZMA, LZIP, BZIP2, ZPAQ, LZ4, ZSTD, BROTLI, BSC, CSC, BCM, MCM, ZMOLLY, ZLING, TANGELO, SHRINKER, CRUSH,…☆22Jun 23, 2016Updated 9 years ago
- A game engine. That breathes fire and awesomeness☆13Jun 4, 2019Updated 6 years ago
- sample code for discussion about SDL accurate frame pacing☆24Jul 9, 2024Updated last year
- OpenGL loader for GL3 Core and GLES2/3 - like gl3w, but written in CMake☆18Sep 10, 2019Updated 6 years ago
- A fast and compact modern C++ (header only) zip, bzip2 and brotli library☆25Oct 8, 2024Updated last year
- Managed wrapper for the PhysFS library☆21Aug 15, 2017Updated 8 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Jul 3, 2019Updated 6 years ago
- Experimental Path Planning for Platformer☆33Apr 10, 2014Updated 11 years ago
- Tiny format/mustache templating library (C++11)☆24Jul 16, 2016Updated 9 years ago
- Public domain linear time distance field and Voronoi diagram on lattice grid☆55Nov 25, 2016Updated 9 years ago
- AVX optimized ray stream tracing☆19Oct 19, 2016Updated 9 years ago
- cmake output for premake5☆24Nov 7, 2018Updated 7 years ago
- Library for creating code/data breakpoints at runtime on Win32/Win64☆21Aug 9, 2014Updated 11 years ago
- Single header OpenGL utility library in the public domain☆24Jan 14, 2024Updated 2 years ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆25Jul 19, 2020Updated 5 years ago
- Smart pointer for any movable objects. When trackable object moved/destroyed, trackers updated with new object's pointer.☆25May 18, 2019Updated 6 years ago
- Windowing/rendering backends for https://github.com/ocornut/imgui☆43Jun 18, 2016Updated 9 years ago
- Signed Distance Field Builder for Contour Texturing☆243Mar 31, 2021Updated 4 years ago
- An UE4 project mimicking some MGS game mechanics☆25Jun 3, 2020Updated 5 years ago
- High level C++ library with a focus on event I/O☆18Sep 23, 2019Updated 6 years ago
- WebSockets in C☆52Mar 27, 2022Updated 3 years ago
- Lightweight, performance oriented, Core library for 'C' programmers☆56Aug 10, 2015Updated 10 years ago
- A nice and readable data format !☆27Nov 23, 2022Updated 3 years ago