A library for creating Vulkan surfaces for SDL2 windows.
☆51Nov 12, 2016Updated 9 years ago
Alternatives and similar repositories for SDL_vulkan
Users that are interested in SDL_vulkan are comparing it to the libraries listed below
Sorting:
- Per function, Lua JIT using LLVM C++ toolchain☆10Jun 8, 2017Updated 8 years ago
- Cirno's Perfect Collision Library: Now you, too, can slam things together!☆13Aug 14, 2016Updated 9 years ago
- a simple SPIR-V parser☆26Mar 15, 2015Updated 10 years ago
- Mirror of the LuaJIT git repository☆17Jan 27, 2025Updated last year
- ☆15Dec 15, 2016Updated 9 years ago
- The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.☆119Jan 3, 2023Updated 3 years ago
- CHIP-8 Virtual Machine in Lua☆15Apr 10, 2017Updated 8 years ago
- A VM running SPIR-V code☆60Aug 4, 2016Updated 9 years ago
- luajit based OpenGL and Vulkan rendering sandbox☆50Feb 5, 2017Updated 9 years ago
- The standard library Lua never had!☆30Jun 26, 2015Updated 10 years ago
- A platform game demo for libretro-lutro☆19Apr 24, 2021Updated 4 years ago
- It's not LÖVE.☆20Sep 12, 2015Updated 10 years ago
- Magic-free in-game REPL for the Love game engine☆39May 1, 2014Updated 11 years ago
- A DOM-like GUI framework for the *awesome* LÖVE framework☆33May 3, 2015Updated 10 years ago
- OpenGL Overload: OpenGL implementation on top of Vulkan☆277Nov 15, 2016Updated 9 years ago
- A runtime type-checking system to validate API functions.☆21May 18, 2016Updated 9 years ago
- Lua HTML templater☆17Jul 17, 2015Updated 10 years ago
- NIH library for OpenGL window/context creation for X11/Win32/OSX.☆12Sep 14, 2012Updated 13 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- ResIL (Resilient Image Library) continues development on the image library DevIL☆16Mar 17, 2016Updated 9 years ago
- C++ hilbert curve implementation.☆17Oct 9, 2019Updated 6 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- a language extension library☆14Feb 17, 2025Updated last year
- Utilities for generating LuaJIT FFI bindings☆10Oct 27, 2017Updated 8 years ago
- Frustum culling with an octree and depth sorting with a mergeable heap priority queue☆12Apr 19, 2012Updated 13 years ago
- Rollback netcode example for Godot (OUTDATED)☆12Sep 15, 2021Updated 4 years ago
- A Lua wrapper around poly2tri.☆11Mar 9, 2016Updated 9 years ago
- Tetris clone demo for lutro, adapted from ex's blocks for LÖVE☆12Aug 18, 2021Updated 4 years ago
- A .PSD parsing library for LÖVE☆42Apr 16, 2025Updated 10 months ago
- small collection of directory related functions.☆14Dec 5, 2020Updated 5 years ago
- A loop that display a scrolling background made of many tiles☆33Dec 16, 2015Updated 10 years ago
- Collection of GLSL Shaders for OpenGL 3.2+ working with openFrameworks.☆105Nov 10, 2016Updated 9 years ago
- 2D Skeletal Animations for LÖVE☆65Feb 2, 2017Updated 9 years ago
- UI Kit for LÖVE☆91Feb 9, 2016Updated 10 years ago
- Xcode + GLFW 3 adaptation of the Learning Modern 3D Graphics Programming (http://www.arcsynthesis.org/gltut/) tutorials.☆26Jan 13, 2015Updated 11 years ago
- Multi-monitors / HID handling / everything you need for an OpenGL application or game under Windows/Mac/Linux☆23Nov 24, 2022Updated 3 years ago
- Vulkan Quake port based on QuakeSpasm☆11May 14, 2017Updated 8 years ago
- Port of FCEUmm / FCEUX to Libretro.☆15Jan 9, 2023Updated 3 years ago
- A simple immutable ordered key/value storage system.☆15Mar 18, 2016Updated 9 years ago