ehrenbrav / FCEUX_Learning_EnvironmentLinks
A fork of the FCEUX Nintendo emulator to allow it to be used by the Google Deep Q-Network and other machine learning tools.
☆44Updated 8 years ago
Alternatives and similar repositories for FCEUX_Learning_Environment
Users that are interested in FCEUX_Learning_Environment are comparing it to the libraries listed below
Sorting:
- A modification of Google's Deep Q-Network to learn to play Super Mario Bros.☆168Updated 8 years ago
- An OpenAI Gym environment wrapper for the Mupen64Plus N64 emulator☆95Updated 10 months ago
- This is the 0.4 release of the Arcade Learning Environment (ALE), a platform designed for AI research. ALE is based on Stella, an Atari 2…☆160Updated 7 years ago
- ViZDoom Python wrapper☆74Updated 2 years ago
- Task and example code for the Malmo Collaborative AI Challenge☆154Updated 2 years ago
- PGE: Parallel Game Engine☆100Updated 4 years ago
- ☆132Updated 5 years ago
- Add-on for OpenAI Gym that supports automatic downloading of user environments.☆45Updated 8 years ago
- Gym - 32 levels of original Super Mario Bros☆290Updated 6 years ago
- Gym - Doom environments based on VizDoom.☆103Updated 8 years ago
- Benchmarking Canonical Evolution Strategies for Playing Atari☆83Updated 7 years ago
- A Python Interface for the Arcade Learning Environment (Shared Object)☆128Updated 4 years ago
- Codes of our team for the OpenAI Retro Contest of reinforcement learning☆99Updated 7 years ago
- Game AI for Machine Learning for Hackers #3☆157Updated 8 years ago
- Playing Mario with Deep Reinforcement Learning☆693Updated 9 years ago
- A minimal C implementation of Nintendo Gameboy - An fast research environment for Reinforcement Learning☆171Updated 5 years ago
- The original implementation of HyperNEAT in C++☆28Updated 9 years ago
- Neural Network Evolution Playground with Backprop NEAT☆139Updated 9 years ago
- A method to train DRL model with Tensorflow and Bizhawk.☆25Updated 5 years ago
- This is the framework for the General Video Game Competition - http://www.gvgai.net/☆138Updated 7 years ago
- A Tensorflow based implementation of "Asynchronous Methods for Deep Reinforcement Learning": https://arxiv.org/abs/1602.01783☆67Updated 8 years ago
- OpenAI Retro Contest☆65Updated 2 years ago
- Minecraft environment for Open AI Gym, based on Microsoft's Malmo.☆282Updated 4 years ago
- Dataset preprocessor for the KGS go dataset, eg according to Clark and Storkey input planes☆73Updated 9 years ago
- A video game description language (VGDL) built on top pf pygame.☆156Updated 6 years ago
- The Retro Learning Environment (RLE) -- a learning framework for AI☆185Updated 7 years ago
- 🐍 🏋 OpenAI GYM for Nintendo NES emulator FCEUX and 1983 game Mario Bros. + Double Q Learning for mastering the game☆51Updated 4 years ago
- Unfinished. Deep Q Learning in Tensorflow for ATARI.☆84Updated 9 years ago
- tensorflow deep RL hacking on minecraft with malmo☆54Updated 8 years ago
- An implementation of Monte Carlo Tree Search in python☆162Updated 4 years ago