junhyukoh / icml2016-minecraftLinks
Implementation of "Control of Memory, Active Perception, and Action in Minecraft"
☆86Updated 8 years ago
Alternatives and similar repositories for icml2016-minecraft
Users that are interested in icml2016-minecraft are comparing it to the libraries listed below
Sorting:
- A working implementation of the Categorical DQN (Distributional RL).☆96Updated 7 years ago
- Feature Control as Intrinsic Motivation for Hierarchical Reinforcement Learning☆80Updated 7 years ago
- Implimentation of the Model Free Episodic Control paper by Deep Mind : http://arxiv.org/abs/1606.04460☆55Updated 8 years ago
- ☆101Updated 8 years ago
- ☆96Updated 8 years ago
- Implementation of "Action-Conditional Video Prediction using Deep Networks in Atari Games"☆114Updated 9 years ago
- A parallel version of Trust Region Policy Optimization☆65Updated 8 years ago
- Noisy Networks for Exploration☆186Updated 7 years ago
- Accompanying code for "Deep Reinforcement Learning that Matters"☆152Updated 7 years ago
- Deep Attention Recurrent Q-Network☆115Updated 9 years ago
- Train an RL agent to play multiple Atari games at once☆69Updated 9 years ago
- NIPS 2017 Value Prediction Network☆166Updated 7 years ago
- pytorch implementation of Curiosity-driven Exploration by Self-supervised Prediction☆80Updated 6 years ago
- Reinforcement learning models in ViZDoom environment☆131Updated 3 years ago
- ☆117Updated 5 years ago
- Implement A3C for Mujoco gym envs☆72Updated 7 years ago
- TensorFlow implementation of Value Iteration Networks (VIN): Clean, Simple and Modular☆52Updated 8 years ago
- ☆159Updated 7 years ago
- third person imitation learning. Archival only.☆76Updated 5 years ago
- ☆38Updated 8 years ago
- Modular multitask reinforcement learning with policy sketches☆110Updated 4 years ago
- Code for the paper "Learning to Act by Predicting the Future", Alexey Dosovitskiy and Vladlen Koltun, ICLR 2017☆150Updated 10 months ago
- Design good curriculums for deep reinforcement learning☆14Updated 9 years ago
- A TensorFlow implementation of DeepMind's A Distributional Perspective on Reinforcement Learning.(C51-DQN)☆57Updated 7 years ago
- PyTorch implementation of Value Iteration Networks (VIN): Clean, Simple and Modular. Visualization in Visdom.☆227Updated 8 years ago
- A platform of grid world that supports up to 1 million reinforcement-learning agents.☆69Updated 7 years ago
- "Continuous Deep Q-Learning with Model-based Acceleration" in TensorFlow☆192Updated 6 years ago
- Model-Based Generative Adversarial Imitation Learning☆89Updated 4 years ago
- These are experiments for examining reproducibility in Policy Gradient RL algorithms in Continuous domains. Mainly using the Rllab implem…☆17Updated 7 years ago
- Advantage async actor-critic Algorithms (A3C) and Progressive Neural Network implemented by tensorflow.☆120Updated 8 years ago