diegomacario / Super-SunshineLinks
A ray-tracer with a simple scene description language for easily generating beautiful images.
☆121Updated last year
Alternatives and similar repositories for Super-Sunshine
Users that are interested in Super-Sunshine are comparing it to the libraries listed below
Sorting:
- Business card raytracer / eventual IOCCC winner☆179Updated 9 years ago
- Computer Graphics Topics: Bézier curves, OpenGL, Ray Tracing, etc☆139Updated 5 years ago
- Cloth-Visualization via particle-simulation.☆82Updated 9 years ago
- Open-Source CUDA/OpenCL Speed Of Light Ray-tracer☆306Updated last month
- Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and …☆153Updated 9 years ago
- Giving a scene a depth-dependent shading, completely irregarding the scene complexity, in screen-space.☆46Updated 9 years ago
- 3D using bitblting in Windows.☆263Updated 2 years ago
- Minimal OpenGL 3.3 core profile demo☆100Updated 10 years ago
- Pretty visualizations for ray tracing algorithms☆138Updated 8 years ago
- Cute little deferred shading implementation.☆142Updated 6 years ago
- Colorful sorting animations☆127Updated 4 years ago
- a quick-and-dirty glsl prototyping tool☆26Updated 5 years ago
- VK_NV_ray_tracing based Ray tracer☆101Updated 6 years ago
- Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.☆272Updated 9 years ago
- Some vrscript samples by John Carmack☆74Updated 6 years ago
- A raycaster that renders to random dot stereogram☆275Updated 6 years ago
- Midnight Graphics & Recreation Library☆44Updated 4 years ago
- A program to generate isometric graphics from elevation data☆356Updated last year
- ☆177Updated 6 years ago
- Rendering bitmaps using nodes. Inspired by Blender's Nodes.☆62Updated 6 years ago
- ☆90Updated 2 years ago
- A real-time non-euclidean ray-tracer.☆93Updated 2 years ago
- Stanford CS248 Assignment 1: Implement a simple SVG renderer☆24Updated 10 months ago
- A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.☆239Updated 9 years ago
- Ray tracing 25 scenes in 25 days with POV-Ray☆163Updated 7 years ago
- An ASCII art fluid simulator☆37Updated 5 years ago
- A simple, efficient, easily hackable C++ implementation of 3d model synthesis / wave function collapse☆211Updated 6 years ago
- A read-only recreation of voxelquest from the snapshots☆147Updated 9 years ago
- Rendering procedural 3D geometry by raymarching through a distance field☆101Updated 9 years ago
- A 3D model viewer written C++20 and Vulkan☆146Updated 3 years ago