daphnis-kau / XMemoryLinks
A memory manager which can locate memory leaks and out-of-bounds memory accesses effectively.
☆13Updated 5 years ago
Alternatives and similar repositories for XMemory
Users that are interested in XMemory are comparing it to the libraries listed below
Sorting:
- 学习recastnavigation☆118Updated 2 years ago
- Export scene from Unity so you can use PhysX 3 to rebuild the scene☆61Updated 8 years ago
- Open-source, cross-platform, game engine.(C++11/OpenGL/OpenAL)☆68Updated 3 years ago
- Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#☆356Updated 2 years ago
- GameAI-BehaviorTree My Impelement☆77Updated 8 years ago
- Lockstep synchronization in C/C++☆78Updated 8 years ago
- Ubpa Entity-Component-System (U ECS) in Unity3D-style☆382Updated 3 years ago
- lua-5.4.4-每行都加注释版本☆189Updated 4 months ago
- mmo 服务器,多个逻辑服(login、gate、world等)构成,网络核心使用事件处理机制☆34Updated 5 years ago
- BigWorld Engine 2012 v2.0.1 vc2008sp1☆212Updated 3 years ago
- Actor based c++distributed game server framework☆33Updated this week
- Mini Distributed Game Server☆88Updated this week
- BigWorld OSE 2014☆262Updated 10 months ago
- Bind lua/js etc to c++☆38Updated 3 years ago
- based on recastnavigation, a 3d scene☆102Updated 4 years ago
- Code generator of SakuraEngine, aiming to light-weight code generator for reflection and exporter for P-Invokes/Lua/etc.☆50Updated 5 years ago
- 导航网格寻路C++实现版(进阶版)☆63Updated 2 months ago
- tolua++ for Lua 5.2 and 5.3☆54Updated 9 years ago
- NFShmServer 是一个使用C++开发的轻量级,敏捷型,弹性的,分布式的插件开发框架, 共有三种主要使用模式:1.传统使用STL的纯C++开发;2.使用共享内存作为内存池进行热更的纯C++开发(腾讯系公司大量使用这种模式开发);3.使用lua,python脚本进行游戏…☆83Updated 6 months ago
- A Simple Game Engine Project☆97Updated last year
- ☆17Updated 6 years ago
- KBEngine书写Python的语法提示☆30Updated 8 years ago
- GameBookServer☆189Updated 5 years ago
- Archive of CAINav Project (Inactive)☆131Updated 9 years ago
- Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.☆64Updated 2 years ago
- Path finding algorithms for RTS-games implemented with C++ (A*, JPS, Wall-tracing)☆75Updated 8 years ago
- 免费的计算机编程类中文书籍,欢迎投稿☆33Updated 10 years ago
- BattleFire Engine OpenSource Version☆43Updated 5 years ago
- mmoarpg game server☆73Updated 10 years ago
- The Game Communication Environment (GCE) is an actor model framework for online game development.☆128Updated 8 years ago