danielzeller / Lowpoly-Water-Unity
Low poly water with edge/shore blend. Similar to the awesome water in Monument Valley.
☆504Updated 4 years ago
Alternatives and similar repositories for Lowpoly-Water-Unity:
Users that are interested in Lowpoly-Water-Unity are comparing it to the libraries listed below
- Animating grass shader for Unity☆516Updated 9 years ago
- Volumetric Fog for Unity☆789Updated 4 years ago
- Global fog effect for Unity☆941Updated 9 years ago
- Motion blur post-processing effect for Unity☆652Updated 7 years ago
- A container for all sorts of handy shaders.☆538Updated 7 years ago
- Unity ECS example for special effects☆566Updated 6 years ago
- Next gen iteration of the unity community ocean shader☆1,054Updated 4 years ago
- Collection of shaders and visual effects created for Unity 3D.☆603Updated last year
- An Uber Shader for rendering Sprites in Unity.☆796Updated 4 years ago
- Contour line filter for Unity☆465Updated 6 years ago
- Basic skybox extensions for Unity☆397Updated 8 years ago
- Unity 5.3 Vertex Painter☆913Updated 4 years ago
- Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.☆637Updated 6 years ago
- An example of controlling particle system from timeline.☆563Updated 3 years ago
- Test of a frosted glass material in Unity.☆866Updated 10 months ago
- Vegetation shader with alpha blended rendering and touch bending effect☆543Updated last year
- Custom Nodes for Unity Shader Graph☆600Updated 3 years ago
- Flip book effect example for Unity☆480Updated 6 years ago
- Sonar effect for Unity☆423Updated 10 years ago
- Flocking behavior simulation (Unity)☆260Updated 11 years ago
- Custom skybox shaders☆532Updated 10 years ago
- A texture maker tool for Unity.☆421Updated 5 years ago
- Gems of Unity Labs for our user-base.☆723Updated 2 years ago
- Flowing line renderer for Unity☆366Updated 8 years ago
- A minimal example of a custom render pipeline with the Retro3D shader.☆412Updated 5 years ago
- Using depth data to achieve scanning effects, x-ray effects, and shield energy field effects. Version Unity5.6 +☆461Updated 6 years ago
- A highly customizable implementation of Subpixel Morphological Antialiasing for Unity☆425Updated 6 years ago
- Collection of ShaderGraph examples for Unity.☆698Updated 5 years ago
- A graph editor for viewing all UnityEvents at a glance☆594Updated 3 years ago
- ☆256Updated 6 years ago