KickAssGUI is an open-source front end to the amazing Arnold Renderer from www.solidangle.com.
☆18Mar 3, 2015Updated 11 years ago
Alternatives and similar repositories for KickAssGUI
Users that are interested in KickAssGUI are comparing it to the libraries listed below
Sorting:
- Automatically exported from code.google.com/p/larmor-physx☆13Nov 8, 2016Updated 9 years ago
- A V-Ray port of the alSurface shader☆39Apr 23, 2017Updated 8 years ago
- The Arnold Syntax Highlighter modules makes it easier to compose and edit Solid Angle Arnold scene source (.ASS) and Arnold Metadata (.MT…☆23Jan 15, 2020Updated 6 years ago
- ☆78Aug 5, 2018Updated 7 years ago
- ☆10Jun 2, 2017Updated 8 years ago
- shared_toolsets for nuke☆21Mar 14, 2024Updated 2 years ago
- Lua(JIT) wrapper for QT☆31Sep 17, 2014Updated 11 years ago
- ProEXR plug-ins for Photoshop and After Effects☆52Nov 8, 2018Updated 7 years ago
- my local nuke startup environment☆16Jun 22, 2023Updated 2 years ago
- Simple UI to import fSpy files into Autodesk Maya☆45Jun 14, 2022Updated 3 years ago
- The Foundry Nuke's *BlinkScript* syntax for Sublime text☆13Mar 24, 2019Updated 6 years ago
- An auto discovery and loading script for The Foundry's Nuke Compositing Application.☆14Oct 10, 2011Updated 14 years ago
- ☆27Oct 7, 2022Updated 3 years ago
- Arnold Interface-compatible display driver and Nuke plugin for direct rendering into the Nuke interface.☆100May 6, 2024Updated last year
- PBRT Plugin for Maya. PBRT v2 is described in Physically Based Rendering: From Theory To Implementation book☆22Oct 5, 2013Updated 12 years ago
- An OpenUSD schema for representing nodal compositing operators☆11Jan 24, 2022Updated 4 years ago
- GUI front-end for maya-capture☆80Jun 1, 2023Updated 2 years ago
- Repository for Simulation Class Files☆31Aug 4, 2020Updated 5 years ago
- A large and highly detailed volumetric cloud data set, intended to be used for various purposes, including movie and game production as w…☆10Jul 8, 2018Updated 7 years ago
- Portable custom ~/.nuke folder. Doesn't pollute a studio's in-house ~/.nuke things. For Nuke from The Foundry.☆12Nov 13, 2024Updated last year
- All source code from the books, Complete maya programming, volume 1 and 2☆12Oct 22, 2014Updated 11 years ago
- Use machine learning to predict lens distortion parameters from physical camera properties.☆17Jan 6, 2025Updated last year
- My self-curated collection of python tools for Nuke.☆12Jun 3, 2014Updated 11 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- ☆25Oct 6, 2015Updated 10 years ago
- This project, an interactive OpenGL tool for Maya's 2016 Legacy Viewport, is no longer supported.☆37Feb 21, 2025Updated last year
- Build scripts for libraries commonly used in games, film and vfx☆30Jan 19, 2021Updated 5 years ago
- Houdini Python Wiki☆18Mar 18, 2024Updated 2 years ago
- personal customizations of Foundry Nuke by Steve Molin☆12Feb 27, 2015Updated 11 years ago
- dirb is a system for creating, managing and searching complex directory structures☆10Dec 12, 2015Updated 10 years ago
- Personal collection of tech art tools for Maya.☆14Sep 21, 2014Updated 11 years ago
- Command line tool for generating a glTF 2.0 animation from a sequence of meshes☆17Apr 16, 2025Updated 11 months ago
- ☆25Aug 20, 2017Updated 8 years ago
- ☆17Feb 4, 2026Updated last month
- Houdini VEX/CVEX shader for Arnold☆31Jun 23, 2017Updated 8 years ago
- OpenImageIO for Cocoa☆11Aug 24, 2020Updated 5 years ago
- Reference Implementation of Practical Denoising for VFX Production Using Temporal Blur☆33Aug 11, 2018Updated 7 years ago
- Utilities for material X for the substance ecosystem☆17Apr 11, 2019Updated 6 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆16Jul 21, 2015Updated 10 years ago