3djoser / NtoALinks
Nuke to Arnold... hmm, oh well more Arnold inside Nuke actually
☆19Updated 11 years ago
Alternatives and similar repositories for NtoA
Users that are interested in NtoA are comparing it to the libraries listed below
Sorting:
- Useful, everyday gizmos for Nuke (some ported from afx-nuke-plugins)☆21Updated 8 years ago
- OpenTimelineIO import/export plugin for Hiero and Nuke Studio☆16Updated 4 years ago
- [ Moved to Gitlab ] Manage collections with common numerical component.☆27Updated 8 years ago
- ☆22Updated 10 months ago
- Parse an ascii Nuke file to get information without needing a nuke license.☆28Updated 4 years ago
- Collection of common tools for Nuke. For freelancers working at vendors that dont have theses normal 'extras'.☆48Updated 2 years ago
- The Depends Workflow Management System☆45Updated 11 years ago
- ✧ This is a collection of (simple) python scripts I did for Nuke that helped me a lot. Hope it can help you too. (。◕ ‿ ◕。)☆24Updated 6 years ago
- Cross-platform environment management☆29Updated last year
- My set of OpenColorIO tools and plugins. It currently contains plugins for Houdini and Maya, as well as a tiny Qt standalone application☆54Updated 11 years ago
- Generate color harmonies inside nuke☆17Updated 2 years ago
- Support for the Arnold renderer's Noice denoiser in the Deadline render manager.☆11Updated 6 years ago
- Plugins for Mari that facilitate basic importing of USD scene graph data.☆18Updated 7 months ago
- My Rez packages☆24Updated 5 years ago
- A collection of scripts and tools that I have created during my continued usage of The Foundry's Nuke☆19Updated 9 years ago
- Template code and explanation to quickly start building a python plugin for RV player☆19Updated 5 years ago
- The popup script editor for Maya.☆20Updated 4 months ago
- An auto discovery and loading script for The Foundry's Nuke Compositing Application.☆14Updated 14 years ago
- Syntheyes lens distortion for Nuke☆42Updated 6 years ago
- The foundry nuke in docker container☆19Updated last year
- This is a automatic build system for the libraries in the vfx reference platform http://www.vfxplatform.com☆22Updated 10 years ago
- DPA pipeline☆53Updated 8 years ago
- Multichannel Nuke plugins☆25Updated 5 years ago
- optimize the nuke asset manager python tutorials for actual usage.☆23Updated 14 years ago
- Houdini Engine integration for Isotropix Clarisse☆24Updated 7 years ago
- A plugin for the Foundry's Nuke. It allows manipulation of channels via regular expressions.☆17Updated 3 years ago
- RenderMan Interface-compatible display driver and plugin for rendering directly into Nuke.☆48Updated 15 years ago
- A unique identifier library for Nuke☆14Updated 7 years ago
- shared_toolsets for nuke☆21Updated last year
- The Foundry Nuke's *BlinkScript* syntax for Sublime text☆13Updated 6 years ago