christianrauch / wayland_window_decoration_exampleLinks
Example Wayland client for demonstrating client side decorations
☆11Updated last year
Alternatives and similar repositories for wayland_window_decoration_example
Users that are interested in wayland_window_decoration_example are comparing it to the libraries listed below
Sorting:
- ☆318Updated 6 months ago
- Hello World like demo for Vulkan API☆146Updated last year
- X11 message box function☆30Updated 3 years ago
- Drop-in replacement for Vulkan shared library, for older hardware compatibility☆384Updated last month
- Easy to use 2D rendering engine using Vulkan API as backend.☆127Updated 2 years ago
- Simple OpenGL Image Library☆192Updated 2 years ago
- ⛵The missing small and fast image decoding library for humans (not for machines).☆332Updated this week
- Starter code samples for Direct3D11☆245Updated 4 years ago
- Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.☆296Updated 3 weeks ago
- My render engine for experiments.☆199Updated last month
- Layer providing Vulkan features when native support is unavailable☆153Updated last week
- Header only tiny wavefront .obj loader in pure C99☆504Updated 3 months ago
- Vulkan 2D graphics library☆806Updated 2 months ago
- Abstraction layer over Khronos Vulkan API☆326Updated this week
- ☆225Updated 2 months ago
- Tiny 2D vector graphics library in C☆456Updated last month
- Text rendering in Vulkan by estimating signed distance☆248Updated 6 years ago
- Tutorial on creating an X11 OpenGL window☆181Updated 5 years ago
- Froggy OpenGL Engoodener☆153Updated 3 months ago
- Fast C OBJ parser☆719Updated 4 months ago
- ☆177Updated 5 years ago
- 2D renderer written in C utilizing Vulkan☆222Updated last week
- Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal 4. Provides main features including ray tracing.☆427Updated this week
- 3D game engine using C++20 and Vulkan (WIP)☆127Updated last year
- Example for using vulkan with drm and kms☆83Updated 3 years ago
- An SDL3-based implementation of OpenAL in a single C file.☆200Updated 2 months ago
- Single header "no-allocation" KTX/DDS file reader☆124Updated last year
- Cross-platform graphics framework in C++☆36Updated 4 years ago
- High-level rendering components☆359Updated this week
- Cross-platform single header text rendering library for OpenGL☆192Updated 2 years ago