charlesfleche / arHttp
An USD Resolver that offloads resolving to an HTTP API
☆23Updated 10 months ago
Related projects ⓘ
Alternatives and complementary repositories for arHttp
- A hands-on USD guide.☆20Updated 10 months ago
- USD Notice Framework https://wdas.github.io/unf/☆51Updated 3 months ago
- A configurable multi-purpose USD Asset Resolver☆24Updated last month
- An AR2 plugin that hosts OpenAssetIO☆25Updated 2 months ago
- A Package Manager for high velocity software environments, built on spfs.☆40Updated 2 weeks ago
- Python Qt components for building custom USD tools.☆62Updated 10 months ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆20Updated last month
- Generate PEP 484 stubs for static type analysis and code completion for Pixar's Universal Scene Description☆34Updated 4 years ago
- Docs, links and notes for the CG Pipeline course at ArtFX school.☆31Updated last week
- A full production scene created by Animal Logic for exploration by the wider community to be used in demonstrations, training material, a…☆38Updated 3 months ago
- ☆23Updated 3 months ago
- best render comparing software in town!☆37Updated last year
- Production Shading Library☆33Updated 2 years ago
- Arnold-compatible implementation of Pixar's bump-to-roughness workflow☆11Updated 2 years ago
- A validations framework for doing quality control in studios.☆44Updated 2 weeks ago
- Cook digital.☆17Updated this week
- USD schemas, exporters, and importers for Arnold renderer☆66Updated 4 years ago
- Complementary site for learning and integrating MaterialX☆33Updated 3 months ago
- The Depends Workflow Management System☆45Updated 10 years ago
- Main turret repo, links out to all other components of turret.☆45Updated 5 years ago
- Pluggable URI ArResolver for USD☆49Updated last year
- The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.☆42Updated 5 years ago
- A MaterialX and OpenUSD asset created by Adobe to demonstrate a modern look-development approach using the OpenPBR Surface shading model☆11Updated last month
- USD & Hydra - examples & tutorials☆24Updated 7 years ago
- A USD Asset Resolver that can replace sub-strings in resolved asset paths☆61Updated 5 years ago
- Utilities for material X for the substance ecosystem☆16Updated 5 years ago
- A Hydra scene delegate and set of rendering ops for Nuke☆34Updated 3 years ago
- Katana USD Plugins Repo☆47Updated 6 months ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆23Updated last year