hamedsabri / TinkerUsdLinks
TinkerUsd is an experimental project written in C++ for R&D purposes. This project is free and very much WIP.
☆23Updated 3 weeks ago
Alternatives and similar repositories for TinkerUsd
Users that are interested in TinkerUsd are comparing it to the libraries listed below
Sorting:
- An USD Resolver that offloads resolving to an HTTP API☆27Updated last year
- A configurable multi-purpose USD Asset Resolver☆25Updated 8 months ago
- usd-render-benchmark is a testing and benchmarking suite for evaluating various Hydra render delegates using Universal Scene Description …☆27Updated 8 months ago
- A hands-on USD guide.☆23Updated last year
- An AR2 plugin that hosts OpenAssetIO☆27Updated 8 months ago
- An openUSD Toy!☆17Updated 2 months ago
- C++ and CMake Automated Testing Framework for Pixar's OpenUSD☆16Updated 5 months ago
- Generate PEP 484 stubs for static type analysis and code completion for Pixar's Universal Scene Description☆34Updated 4 years ago
- Cook digital.☆18Updated last month
- ☆32Updated 10 months ago
- Autodesk Xgen Xpd to Usd curve conversion tool. Converts curve grooms baked down to xpd to UsdBasisCurve geometry☆26Updated 2 years ago
- Docs, links and notes for the CG Pipeline course at ArtFX school.☆40Updated 3 weeks ago
- USD ArResolver plugin, extends turret_lib. Used to send and receive queries from turret_server.☆16Updated 2 months ago
- best render comparing software in town!☆39Updated 2 years ago
- An STL file format plugin for USD☆14Updated 2 years ago
- Python Qt components for building custom USD tools.☆67Updated last year
- USD Notice Framework https://wdas.github.io/unf/☆59Updated 3 weeks ago
- Arnold-compatible implementation of Pixar's bump-to-roughness workflow☆11Updated 3 years ago
- Siggraph 2022 OSL Shaders for RenderMan Course Supplementary Material☆24Updated 2 years ago
- USD & Hydra - examples & tutorials☆27Updated 7 years ago
- Production Shading Library☆33Updated 2 years ago
- A MaterialX and OpenUSD asset created by Adobe to demonstrate a modern look-development approach using the OpenPBR Surface shading model☆17Updated 8 months ago
- Example FileFormat plugin☆14Updated last year
- Trying to be organized and store all my helpful files somewhere☆16Updated 6 months ago
- Complementary site for learning and integrating MaterialX☆39Updated 2 weeks ago
- Create simple image processing composting node graphs inside of Autodesk Maya.☆23Updated 3 years ago
- A GitHub template for Maya Python tools.☆26Updated 8 months ago
- MovieReader/Writer nodes for Gaffer using libav (the backend of FFmpeg)☆10Updated last year
- ☆22Updated 3 weeks ago
- Main turret repo, links out to all other components of turret.☆47Updated 6 years ago