cboillet / Caustic-DesignLinks
☆38Updated 9 years ago
Alternatives and similar repositories for Caustic-Design
Users that are interested in Caustic-Design are comparing it to the libraries listed below
Sorting:
- Official implementation of https://graphics.tu-bs.de/publications/kassubeck2020shape☆34Updated 4 years ago
- Tutorials and other resources for the Mitsuba 3 library☆63Updated last month
- Mitsuba time-of-flight renderer.☆57Updated last year
- A differential theory of radiative transfer☆63Updated 5 years ago
- Mitsuba integration add-on for Blender☆322Updated 3 weeks ago
- seminar materials of physically based rendering with tutorials and homework using mitsuba3-python☆14Updated 5 months ago
- This extension provides you with a powerful viewer of LDR and HDR images (including animated), going beyond the standard VS Code image pr…☆30Updated this week
- A lens editor and simulator for fun.☆109Updated 2 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆16Updated 4 months ago
- Mitsuba renderer extensions for computational light transport.☆16Updated last year
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆33Updated 2 years ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 months ago
- Towards Learning-based Inverse Subsurface Scattering☆30Updated 3 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆44Updated 3 years ago
- Mitsuba renderer main repository☆24Updated 2 years ago
- Supplemental material of the article "Reparameterizing discontinuous integrands for differentiable rendering"☆17Updated 5 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 3 years ago
- The official repo for [Neural Differential Appearance Equations, TOG (SIGGRAPH Asia 2024)]☆19Updated 7 months ago
- Spectral rendering extension for the NORI framework to simulate the thin film iridescence effect☆15Updated 3 years ago
- Path-space differentiable renderer☆163Updated last year
- Deep learning based method for joint acquisition of both geometry and material☆21Updated 5 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆61Updated 9 months ago
- ☆21Updated 2 years ago
- Scientific computing library for optics, computer graphics and visual perception.☆198Updated 2 weeks ago
- Code for "Non-line-of-sight transient rendering" - Transient path tracing and non-line-of-sight capture simulation for Mitsuba 2☆26Updated last year
- ☆27Updated last week
- A collection of utility functions to prototype geometry processing research in python☆245Updated 2 months ago
- Physically based differentiable rendering in C++☆28Updated 3 years ago
- ☆29Updated 8 months ago
- Siggraph Asia 2023 Paper "Extended Path Space Manifold for Physically Based Differentiable Rendering"☆16Updated last year