boreec / roguelike
Turn-based roguelike prototype made with Rust and Bevy.
☆27Updated 7 months ago
Alternatives and similar repositories for roguelike:
Users that are interested in roguelike are comparing it to the libraries listed below
- Editable lookup curve for Bevy☆44Updated 3 weeks ago
- A Bevy library for executing various actions in a sequence.☆43Updated last month
- A 2d lighting crate for bevy.☆42Updated 8 months ago
- Bevy plugin for Flowfield based pathfinding☆51Updated last month
- A simple asynchronous runtime for executing async coroutines in the bevy engine.☆60Updated last week
- RTS-style camera controls plugin for Bevy Engine☆64Updated last month
- Minimalistic state machine for Bevy Game Engine.☆31Updated last week
- Attach Bevy's Handles/Entities statically to Types.☆36Updated 8 months ago
- An ability management suite for Bevy.☆69Updated last month
- Metroidvania game in Bevy☆80Updated this week
- A Bevy plugin for easily animating 2D and 3D sprites☆61Updated last week
- A save/load framework for Bevy game engine.☆101Updated last month
- A Bevy plugin to selectively blur regions of the screen☆52Updated 3 months ago
- A dead simple crate to manage Ron based assets which depend on other assets for the bevy engine.☆22Updated 3 weeks ago
- A native and WASM compatible Particle System implementation for Bevy☆67Updated last month
- Input capture and playback functionality for the Bevy game engine.☆31Updated last month
- Hierarchical Task Network Planning deeply integrated with bevy, which I use in my games :P☆32Updated 5 months ago
- A bevy framework for implementing complex RPG stat systems.☆25Updated 3 weeks ago
- A lighting 2d library for Bevy☆30Updated this week
- 2D particle system with custom material traits. Works well in wasm webgl2 and mobile☆51Updated last month
- A plugin to integrate rand for ECS optimised RNG for the Bevy game engine.☆57Updated this week
- ☆43Updated 5 months ago
- Ad-hoc component insertion for bevy scenes☆73Updated 6 months ago
- A framework for saving and loading game state in Bevy.☆126Updated 5 months ago
- Using bevy and custom render pipelines in order to render many objects in a forest using chunks for performance.☆61Updated last year
- Data-driven content generation for Bevy☆77Updated last month
- Lightning fast tilemaps for bevy.☆81Updated 3 months ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆41Updated 3 weeks ago
- a library for generating 2D colliders for bevy apps from images☆90Updated 3 weeks ago
- Ergonomic and Correct Utility AI for Bevy Engine☆25Updated 3 months ago