blanyal / alpha-zeroLinks
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
☆91Updated 7 years ago
Alternatives and similar repositories for alpha-zero
Users that are interested in alpha-zero are comparing it to the libraries listed below
Sorting:
- Connect4 reinforcement learning by AlphaGo Zero methods.☆113Updated 4 years ago
- Learning from zero (mostly based off of AlphaZero) in General Game Playing.☆84Updated 2 years ago
- PyTorch implementation of AlphaZero Connect from scratch (with results)☆84Updated 5 years ago
- Reversi reinforcement learning by AlphaGo Zero methods.☆682Updated 2 years ago
- An environment of the board game Go using OpenAI's Gym API☆175Updated 3 years ago
- A structured implementation of MuZero☆205Updated 3 years ago
- Monte carlo tree search in python☆613Updated 3 years ago
- An asynchronous/parallel method of AlphaGo Zero algorithm with Gomoku☆210Updated 8 months ago
- The absolute most basic example of AlphaZero and Monte Carlo Tree Search I could come up with☆223Updated 2 years ago
- A checkers reinforcement learning AI, and all the tools needed to train it.☆58Updated 5 years ago
- Unofficial attempt to rebuild AlphaGo Zero☆58Updated last year
- Board game AI implementations using Monte Carlo Tree Search☆184Updated 5 years ago
- Pytorch Implementation of MuZero☆351Updated 2 years ago
- Congratulation to DeepMind! This is a reengineering implementation (on behalf of many other git repo in /support/) of DeepMind's Oct19th …☆342Updated 3 years ago
- A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interface☆388Updated 2 years ago
- A simple and highly efficient RTS-game-inspired environment for reinforcement learning☆326Updated 2 months ago
- A student implementation of Alpha Go Zero☆282Updated 7 years ago
- A fast, generalized, and modified implementation of Deepmind's distinguished AlphaZero in PyTorch.☆81Updated 10 months ago
- ☆66Updated 3 years ago
- A basic 2D maze environment where an agent start from the top left corner and try to find its way to the bottom left corner.☆374Updated 2 years ago
- An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES☆806Updated 2 years ago
- Lua/Torch implementation of DQN (Nature, 2015)☆614Updated 8 years ago
- Demo of UCT (MCTS) in Python / Numpy☆88Updated 2 years ago
- A functional Alpha Zero that plays Othello using Keras☆116Updated 2 years ago
- Reaver: Modular Deep Reinforcement Learning Framework. Focused on StarCraft II. Supports Gym, Atari, and MuJoCo.☆561Updated 4 years ago
- Counterfactual regret minimization algorithm for Kuhn poker☆177Updated 6 years ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.☆73Updated 4 years ago
- Open AI gym environment for the game 2048☆75Updated 3 years ago
- Gym - 32 levels of original Super Mario Bros☆290Updated 6 years ago
- A simple chess environment for openai/gym☆162Updated last year