bit-hack / nano3d
nano 3d is a small modern software rasterizer
☆13Updated 6 years ago
Alternatives and similar repositories for nano3d:
Users that are interested in nano3d are comparing it to the libraries listed below
- Single header Wavefront OBJ parser written in C.☆28Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- A 3D renderer and software rasterizer☆16Updated 12 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Single-file libraries for C/C++ in public domain☆54Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Just GL it! Single header for GL prototypes☆34Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 3 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆41Updated this week
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- AVX optimized ray stream tracing☆19Updated 8 years ago
- A featureful realtime 3D software render☆27Updated 6 years ago
- A toolkit of public domain single-header libraries for shader-based opengl apps☆40Updated 5 years ago
- ☆28Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆84Updated 9 years ago
- RichieSam's Adventures in Path Tracing☆20Updated 9 years ago
- Pure C Simple Window Framework (to be rebased soon).☆26Updated 7 years ago
- Portable, single-file, PRNG library implementing the xoshiro256** algorithm☆16Updated 6 years ago
- A cross-platform game library in the public domain☆15Updated 5 years ago
- Single file, STB-style, "lib" to generate uuid:s.☆27Updated 8 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆39Updated 9 years ago
- A graphics demo written in C++ that demonstrates triangle rasterization.☆46Updated 4 years ago
- Maciej's Toolbox☆65Updated last year
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- gl3w.h - Single Header File Version☆29Updated 8 years ago
- Graphics prototyping framework☆37Updated 11 months ago
- tiny C library of various graphics utilities and GL demos☆57Updated 5 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago