bit-hack / nano3dLinks
nano 3d is a small modern software rasterizer
☆13Updated 7 years ago
Alternatives and similar repositories for nano3d
Users that are interested in nano3d are comparing it to the libraries listed below
Sorting:
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- A featureful realtime 3D software render☆27Updated 7 years ago
- A 3D renderer and software rasterizer☆16Updated 13 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- ☆52Updated last year
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Updated 9 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Single header OpenGL utility library in the public domain☆24Updated 2 years ago
- mini libraries / experimental tools and reusable snippets☆88Updated 6 months ago
- GLSL shader live-reloading☆69Updated 8 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 7 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Updated 10 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 6 years ago
- Maciej's Toolbox☆67Updated 11 months ago
- Single-file libraries for C/C++ in public domain☆58Updated 5 years ago
- Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Single file library for vertex cache optimisation of triangles.☆68Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Updated 2 weeks ago
- Just GL it! Single header for GL prototypes☆34Updated 9 years ago
- Order Independent Transparency Demo☆21Updated 9 years ago
- Python Build System☆16Updated 4 years ago
- AVX optimized ray stream tracing☆19Updated 9 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Graphics prototyping framework☆37Updated last week
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago