bernhardfritz / terraineditor
This project is about the development of a platform-independent terrain editor. The terrain format produced by this editor is designed to be easy to use in your own projects.
☆13Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for terraineditor
- WebGL experiments☆24Updated 4 years ago
- Occlusion culling tests using three.js☆20Updated 6 years ago
- Realtime editor for creating webgl shaders☆25Updated 4 years ago
- ☆11Updated 3 years ago
- A lightweight 3D physics engine written in Typescript.☆16Updated 4 years ago
- The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiG…☆15Updated 2 weeks ago
- Procedural Building Generator using three.js☆37Updated 5 years ago
- ☆17Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.☆11Updated 2 years ago
- ☆9Updated 9 years ago
- Virtual Texturing for three.js☆34Updated 10 years ago
- CLI tool & Node.js addon to generate navigation mesh☆49Updated 2 years ago
- jsdo.it archives☆13Updated this week
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆39Updated last year
- Three.js Infinite Landscape Engine☆29Updated 11 years ago
- WebGL dunes demo☆36Updated last year
- Toy WebGPU Deferred Renderer☆41Updated last year
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆49Updated 7 years ago
- Chainable onBeforeCompile and per-mesh uniforms.☆18Updated 4 years ago
- WebGL 3D rendering framework w/ support for file loaders, multiple material types and basic AABB physics.☆20Updated last year
- three.js module for loading Houdini vertex animation (texture cache)☆28Updated 5 years ago
- GPU Smoke Simulation in WebGL☆14Updated 5 years ago
- First Person Controller☆23Updated 8 years ago
- A minimal example of vertex quantization.☆11Updated 8 years ago
- Proof of concept showing a single class being used to render instancing and batching geometry in a single draw call.☆13Updated 5 months ago
- Create procedural glTF 2.0 trees with proctree.js and three.js.☆67Updated 6 years ago
- Library for tracking and iteratively improving page framerate over time☆32Updated last month
- WebGLRenderTarget helper for three.js : see the output in realtime in a window☆29Updated 2 years ago
- Direct port of the Bullet physics engine to JavaScript using Emscripten☆35Updated 5 years ago