alxgiraud / procedural-medieval-weapons
Procedurally generated medieval weapons for /r/proceduralgeneration monthly challenge #9 (Aug, 2016)
☆12Updated 8 years ago
Alternatives and similar repositories for procedural-medieval-weapons:
Users that are interested in procedural-medieval-weapons are comparing it to the libraries listed below
- Implementation of infinite terrain in an isometric tile engine in javascript☆14Updated 9 years ago
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆45Updated 5 years ago
- A "simple" world simulator☆16Updated 6 years ago
- A procedural pixelated spaceship generator, remake of Dave Bollinger's "Pixel Spaceships".☆31Updated 3 years ago
- Spritely is a tool for autogenerating simple placeholder game sprites from images found on the web.☆74Updated 10 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆46Updated 9 years ago
- World Generator Tutorial Part 2 - Unity C#☆19Updated 9 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago
- Some examples of dungeon generators in Unity, including an example of a "Fitness Function"☆41Updated 6 years ago
- A collection of procedural generation tools in a desktop application.☆31Updated 8 years ago
- Procedural Island Generator Using Voronoi Tiles☆27Updated 5 years ago
- Free art for games generated from 3D voxel models.☆35Updated 7 years ago
- written in of 0.9.8 for mac☆21Updated 6 years ago
- node-based conversation tool for games☆22Updated 9 years ago
- Generate political maps using voronoi diagrams☆23Updated last year
- ☆13Updated 3 years ago
- Some procedural planet generation in Unity 5☆15Updated 9 years ago
- Procedural Colorful Galaxies☆27Updated 8 years ago
- A Text-Based Roguelike MMORPG – World Simulation – Genetic Programming Project☆45Updated 11 years ago
- ☆106Updated 9 years ago
- Web-based world generator☆14Updated last year
- Isometric landscape tiles (grass, arid, desert, snow) + decorations.☆40Updated 7 years ago
- V2 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V3 (not here) used from 2023 onwards.☆61Updated 3 months ago
- Non-Linear Game Dialogue Editor☆101Updated last year
- Procedurally Generated Textures for Unity3d☆46Updated 6 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- Different Implementations of 2D Procedural Maps☆20Updated 7 years ago
- Procedural Generation☆21Updated 8 years ago