alecchendev / runner-gameLinks
A 3D runner game to get my hands dirty with Rust, WebAssembly, and WebGL.
☆11Updated 4 years ago
Alternatives and similar repositories for runner-game
Users that are interested in runner-game are comparing it to the libraries listed below
Sorting:
- webgpu-image-processing☆28Updated 3 years ago
- A tiny WebGPU renderer written in Rust☆142Updated 2 years ago
- A 3D arcade game based on the LightCycle sequence in the movie TRON. Click the link below to Play☆17Updated 2 years ago
- micro webGPU rendering & compute library☆21Updated 3 years ago
- A zero-dependency 'hello triangle' sample that uses Rust, Wasm, and WebGL.☆14Updated 4 years ago
- Webgpu experiments☆10Updated 3 years ago
- A simple Raytracer based on Ray Tracing in One Weekend by Peter Shirley☆18Updated 4 years ago
- Calculate and render particles with WebGPU☆26Updated this week
- A data structure and lookup for 3D vector fields (flow fields).☆41Updated last year
- ☆54Updated 3 years ago
- WebGPU Samples & RnD☆74Updated last month
- Experimenting with Shadow techniques like Cascading Shadow Maps☆46Updated 7 months ago
- Rendering algorithms implemented in WebGPU.☆81Updated last year
- ☆24Updated 4 years ago
- Declarative and stateless WebGL - a Rust clone of Regl☆19Updated 6 years ago
- My personal WebGPU based 3D renderer☆40Updated 4 years ago
- WebGL dunes demo☆38Updated 2 years ago
- WebGPU Pathtracer implementation☆37Updated 6 months ago
- WebGL node-driven procedural material generator prototype☆33Updated last year
- Low-level graphics for the web☆49Updated last year
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- Examples for node-webgpu☆27Updated 3 years ago
- A game engine.☆150Updated last year
- A series of examples written while learning about WebGPU☆51Updated 3 years ago
- Simple Web PBR renderer using WebGPU and emscripten, supporting my bachelor thesis about WebGPU☆41Updated 5 years ago
- A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.☆50Updated last year
- Rust-based three.js implementation using wasm + webgpu☆10Updated 3 years ago
- A tiny WGSL online editor☆184Updated 2 years ago
- A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pon…☆14Updated last month
- Rendering, compute, GPU experiments☆34Updated 5 years ago