ValveSoftware / vkd3dLinks
☆203Updated last year
Alternatives and similar repositories for vkd3d
Users that are interested in vkd3d are comparing it to the libraries listed below
Sorting:
- dxvk tree containing branches used by Proton☆442Updated this week
- AMD Mantle API implementation over Vulkan☆239Updated 7 months ago
- DXIL conversion to SPIR-V for D3D12 translation libraries☆218Updated last week
- D3D9/11 but it runs natively on Linux!☆409Updated 3 years ago
- A serialization format for various persistent Vulkan object types.☆709Updated last month
- Alternative NVAPI implementation on top of DXVK.☆559Updated this week
- SteamOS session compositing window manager☆157Updated 2 years ago
- Direct3D 8 to Vulkan translation for DXVK! Merged into dxvk: https://github.com/doitsujin/dxvk☆511Updated 2 weeks ago
- Vulkan API Layer☆237Updated 7 months ago
- Vulkan benchmark☆221Updated 3 months ago
- AMD GPU Services (AGS) library and samples☆290Updated 7 months ago
- The Radeon Memory Visualizer (RMV) is a software tool that will allow users to analyze video memory usage on AMD Radeon GPUs.☆137Updated last month
- FAudio - Accuracy-focused XAudio reimplementation for open platforms☆590Updated 3 weeks ago
- Experimental implementation of AGS D3D11 extensions for DXVK☆69Updated 5 years ago
- Vulkan Loader☆610Updated last week
- Vulkan hardware capability viewer☆390Updated last month
- Build Gallium Nine support on top of an existing WINE installation☆302Updated last year
- A set of AMD provided GPU effects with provided source and sample implementations☆372Updated 4 years ago
- evaluating cpu overhead of vulkan drivers☆103Updated last month
- Core OpenGL over Vulkan☆116Updated last year
- Layer providing Vulkan features when native support is unavailable☆153Updated 2 weeks ago
- ☆375Updated last week
- Radeon GPU Profiler (RGP) is a tool from AMD that allows for deep inspection of GPU workloads.☆438Updated 2 weeks ago
- Vulkan Development Tools☆439Updated last week
- A stupid simple method of making Vulkan layers, at home!☆95Updated 5 months ago
- A d3d9 and d3d10 to d3d11 translation layer.☆268Updated 6 years ago
- The Direct3D11-On-12 mapping layer☆304Updated 3 months ago
- The Direct3D9-On-12 mapping layer☆375Updated 4 months ago
- Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-…☆107Updated 11 months ago
- Platform Abstraction Library☆408Updated 8 months ago