VIDILabs / open-volume-renderer
Open source modular multi-platform renderer for volume rendering and neural rendering applications.
☆7Updated 6 months ago
Alternatives and similar repositories for open-volume-renderer:
Users that are interested in open-volume-renderer are comparing it to the libraries listed below
- Code release for Paper "Instant Neural Representation for Interactive Volume Rendering"☆14Updated last year
- Differentiable Direct Volume Rendering - Source Code☆36Updated 2 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Tutorials and other resources for the Mitsuba 3 library☆53Updated last week
- Code repository for the paper "Neural BRDF Representation and Importance Sampling" (CGF 2021)☆30Updated 2 years ago
- ☆30Updated 2 months ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆55Updated 2 years ago
- Official PyTorch implementation of Deep Volumetric Ambient Occlusion (D. Engel and T. Ropinski, IEEE TVCG 2020), presented at IEEE VIS Sc…☆8Updated 4 years ago
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆59Updated 2 months ago
- ☆39Updated 2 years ago
- Reference implementation of the paper "Recursive Control Variates for Inverse Rendering" (SIGGRAPH 2023)☆49Updated last year
- ☆16Updated last week
- Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials☆12Updated 7 months ago
- Surface Simplification using Intrinsic Error Metrics☆66Updated last year
- Towards Learning-based Inverse Subsurface Scattering☆30Updated 3 years ago
- ☆17Updated last year
- Deep learning based method for joint acquisition of both geometry and material☆21Updated 4 years ago
- Code for "Monte Carlo Estimators for Differential Light Transport" (SIGGRAPH 2021) by Tizian Zeltner, Sébastien Speierer, Iliyan Georgiev…☆42Updated 2 years ago
- A small utility to convert OpenVDB files to the Mitsuba 2 volume format☆22Updated 2 years ago
- Unbiased Physically Based Differentiable Renderer☆45Updated 3 months ago
- A differential theory of radiative transfer☆62Updated 5 years ago
- Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"☆28Updated 4 years ago
- [SIGGRAPH Asia 2024] BSDF importance sampling using a diffusion model☆37Updated 2 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆20Updated 3 weeks ago
- Fast Neural Representations for Direct Volume Rendering☆27Updated 2 years ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated 10 months ago
- An optix-based GPU path tracer☆93Updated 2 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆38Updated 10 months ago
- Path-space differentiable renderer☆160Updated last year
- Public code release for the ACM Transactions on Graphics paper "Breaking Good: Fracture Modes for Realtime Destruction" and the NeurIPS 2…☆98Updated 2 years ago