Unity-Technologies / poly2tri-cs
A port of poly2tri to C#
☆20Updated 6 years ago
Alternatives and similar repositories for poly2tri-cs:
Users that are interested in poly2tri-cs are comparing it to the libraries listed below
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Demonstrating how new Shadowmask feature works in Unity☆29Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆28Updated 5 years ago
- ☆33Updated 7 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- 一些对unity Shader GUI的拓展方法☆28Updated 6 years ago
- A simple shader variant collection tool for Unity 5.x☆23Updated 8 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 6 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 7 years ago
- 使用unity实现的一些好玩的shader,包括随机、NPR、基本光照等;持续更新☆24Updated 5 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- Unity plugin for UI widget develop.☆53Updated 6 months ago
- All kinds of useful things about Unity3D☆25Updated 6 months ago
- Unity Quadtree using Texture2D (based on CodingTrain tutorial)☆47Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Unity 中Shader 和ShaderVariantCollection 生成 Assetbundle 案例测试☆13Updated 3 years ago
- Unity LightProbe Editor☆69Updated 6 years ago
- ☆36Updated 8 years ago
- Easy unity3d ConvexHull range detecter一个简单的unity凸/凹包范围检测器,可以用作场景事件碰撞等☆32Updated 6 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- Optimizing Lightmap seams in Unity with stitching.☆41Updated 4 years ago
- Minimalist simplex library☆46Updated 2 years ago
- ☆49Updated 5 years ago
- Draw WireFrame of mesh in unity☆18Updated 6 years ago
- Texture2D.EncodeToTGA (Unity)☆28Updated 5 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Updated 5 years ago
- Screen-Space Decal☆10Updated 5 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago